For 1 person, Magic missile
For group, Abhil something moisture like spell, necro level 8 for 1d8 per level no save.
Summoned monsters : Gate (pit fiend) Or (my opinion) Raise dead at level 15 (skeleton warriors) They kick asses and cast 5 of them with haste on a group of mind flayers, They save my life many times since they can't be controled, hold and intel drain.
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Maybe it's because I hate drows more than I hate Humans - Jarlaxle to Entreri
[This message has been edited by Entreri (edited 05-04-2001).]