Rogues... who needs 'em?
My current party has no rogue -- started with 2 warriors, a cleric, and three wizards. Moved the warriors up to barbarians, and they get Traps & Locks (along with Pickpocket) to choose from, which is IMHO the most important reason to have a rogue to begin with. And with level advances and guild training, I'm comfortably up to Level 5 traps, making most chests easy (particularly with lockpicks).
Next time, I wouldn't make the former rogue a wizard. Instead, I'd probably make her a warrior.
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*B*
Save Early, Save Often Save Before, Save After
Two-Star General, Spelling Soldiers
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Give 'em a hug one more time. It might be the last.
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