Building Divine and Fire spell power:
After battle, rest to heal, save, then cast Light(Fire) and Enchant Blade (Divine) at highest power available in orange. If successful, save again and rest only until your mage regains spell points. You will still have turns left in each spell and your skill levels will pump up speedily. By level 7, my mage had full power in both light and enchant weapon. The same applies to minor healing in your psionic, ranger, etc. The spell must be productive, ie. necessary, but even if it fizzles, it will be a count toward that skill. When your priest gets magic screen, do the same. Makes a *big* difference in combat, because you don't waste the spell points on protection so you get to be more *offensive*, if you know what I mean.
Elara