here are just a few of the spells that any sorcerer I play never goes without (in no particular order)...
Magic Missile Ruby Ray of Reversal
Blur Dimension Door
Mirror Image Power Words (all except Sleep)
Acid Arrow Warding Whip
Stoneskin Horrid Wilting
Improved Invis. Incendiary Cloud
Breach
Secret Word
Fireball
Lightning Bolt
Pierce Magic
Chain Lightning
Identify
Lower Resistance
And then there's other spells like Spell Trigger and Spell Sequencer that are really necessary, but I always have a hard time wasting a sorcerer slot on. The main thing with sorcerers is that they need to have a good defensive arsenal because they'll never learn any new spells.
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a bunch of long hairs.
trux
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