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Old 10-31-2001, 05:23 PM   #11
AcePylut
Elite Waterdeep Guard
 

Join Date: October 31, 2001
Location: P-ton
Posts: 34
So I need a WIS of 17 to dual a Ranger into a cleric? A 17 Wisdom is something I don't have.

It doesn't matter, I'm restarting the whole game with a whole new party. I wont take an archer and dual him into a cleric because I just learned that a dual fgtr/cleric can't use edged weapons, even if the first class is a fighter type class (I have another thread on this). That sucks. I really wanted my third bowman to be a cleric.

So I'll have some sort of...

(1) Dedicated Dwarven Beserker
(2) Dual Fighter/Mages
(1) Dedicated Scorceror
(1) Dual Fgtr/Thief
(1) Dual Fgtr/Cleric

My first kits will vary... any options for best starting specialty kits? How about a Wizard Slayer / Mage. Will I still be able to use all the magical goodies restricted to the Wiz Slayer (ala Fighter Bowman / Cleric )

I really want to have 3 bowmen in the party (not incl my beserker melee buttkicker) - 1 will be good with the long bow, 1 will be good with shortbow (prolly my thief), 1 will be good with the crossbow.

If you have any options based on the restrictions I want... please let me know, I'm all ears.

Thanks again for your input.
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