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Old 01-12-2005, 01:39 AM   #12
T-D-C
Ironworks Moderator
 

Join Date: October 26, 2003
Location: Sydney, Australia
Age: 43
Posts: 4,415
Here is that build if you want it for later use.

Class: Rogue 17/Wizard 1/Arcane Archer 22

Race: Elf

Beginning Stats: Str 10, Dex 20, Con 12, Int 14, Wis 8, Chr 8

Skills: 30 levels in Tumble and Hide are needed to pull this build off. Other than that, you are free to spend skill points as you choose. I suggest that you keep the following skills maxed: tumble, hide, move silently, umd, open locks, disable traps and search. Max out Spellcraft when you take the wizard level and then increase it when you can at later levels. You can get 20 spellcraft points this way which will give you a +4 save against spells.

The Build:

1. Rogue: Point Blank Shot
2. Rogue
3. Rogue: Weapon Focus Longbow
4. Rogue: Dex (21)
5. Rogue
6. Rogue: Rapid Shot
7. Rogue
8. Rogue: Dex (22)
9. Wizard: Dodge
10. AA
11. AA
12. AA: Dex (23), Imp Crit Longbow
13. AA
14. AA
15. Rogue: Toughness
16. AA: Dex (24)
17. AA
18. Rogue: Mobility, Improved Evasion
19. AA
20. Rogue: Dex (25)
21. Rogue: Great Dex (26)
22. AA
23. AA
24. AA: Dex (27), Great Dex (28)
25. Rogue: Defensive Roll
26. AA
27. AA: Epic Dodge
28. AA: Dex (29), Great Dex (30)
29. AA
30. Rogue: Self Concealment I
31. AA
32. AA: Dex (31)
33. AA: SC II, Epic Weapon Focus Longbow
34. AA
35. Rogue
36. AA: Dex (32), SC III
37. AA
38. Rogue: SC IV
39. AA: SC V, Great Dex (33)
40. Rogue: Dex (34)


With rapid shot enabled and a mundane longbow and mundane arrows equipped, the Ethereal Archer has 5 attacks at +50, +50, +45, +40, +35. A haste item will add a 6th attack. True Strike can be cast twice a day adding +20 to each atack roll for a short period of time.

Each attack is capeable of doing 1d8 +11 damage. When condtions allow for sneak attacks, the Ethereal Archer can add 9d6 damage to each attack.

Saves: Fort 20, Reflex 35, Will 16

This build has a naked AC of 30 if Tumble is maxed. This high AC along with SC V makes the Ethereal Archer very hard to hit. Epic Dodge will then negate any melee damage done the first time each round an opponent actually makes contact.

Improved Evasion along with the build's high reflex save (35) will shrug off a lot of spell damage. The Ethereal Archer can also use scrolls like Greater Spell Mantle and Protection from Spells to protect himself from casters.

The Ethereal Archer's main weakness is its low will save. A mind spell immunity item is a must have.

This build is a lot of fun to play. I hope you enjoy it also.

-Aquion

PS: At lvl 18 you can take Weapon Finess instead of Mobility if you are so inclined.
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