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- more focus on culture and technology than MASS RUSH (I thought finally a game with a case for defense and technology!) Unlike the massive rushes in most RTS games, this is more about development and who has the better strategy rather than experience at mouse clicking.
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I just have to chime in here. [img]tongue.gif[/img] There's usually only going to be, in any strategy game, about 6-7 decent strategies. And when the period of exploring is over, everyone's going to be using them. I'm willing to bet that most people here can't manage the sheer amount of units that will be present. Therefore, multi-tasking will be essential. Micromanaging each unit becomes pointless, as it seems like units are killed very quickly. Can you use every single ability of your heroes, switch formations in battle, apply units to their best potential, etc., while keeping up production? The one who can manage these things the best will win. And that requires experience at clicking. Not only at putting your hero at the right spot to use the ability, but also to manage many different groups of creatures.
However, what I'm starting to dislike about this game is that from what I can see of it, it seems to be a quick kill, quick production game.
[ 09-14-2004, 04:39 PM: Message edited by: Assassin ]