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Old 09-22-2007, 05:14 PM   #19
Ilyich
Dungeon Master
 

Join Date: July 29, 2005
Location: UK
Age: 39
Posts: 78
Default Re: Rogue Rebalancing mod v3.7 released

Hmm, the number of the thieves should stay the same regardless of the number of party members. Only a Difficulty Level change (i.e. Core Rules vs. Normal) would affect that. Did you per chance play a different (earlier) version of the mod with a full party?

I'm playing on Core, and the full party playthrough was in November 2005.

Renal is missing from the fight in the unmodded game as well. I think Bioware deliberately did this since he is a canonic FR character (in the books) so I chose not to include him as well. As for Marina, well, let's just say that she's too much of an opportunist to blindly follow orders which spell out certain death.

Roleplaying NPC's. I like that a lot.

Well, in Rogue Rebalancing Arledrian (the fence) has a separate agenda from Gaelan and the Shadow Thieves. If you do his quest (which incidentally requires that you side with the Shadow Thieves rather than with Bodhi) you'll see what I mean.

I see, I'll have to play through to see that, it sounds interesting.

BTW, how did you like their scroll use?

I liked it a lot. It didn't help them a great deal against a TOB level character, but this component is not meant to challenge TOB level characters. I might rush to Spellhold next time I play through it just to see if the increased difficulty is bearable.
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