Hey, just a quick post. I just noticed Elves can only specialise as Diviners or Enchanters, and Half Elves, the same, plus Conjurers and Transmuters.
Now, how's this? A Diviner has to have 16 wisdom! Yet only 9 Intelligence and 6 Dexterity/Constitution.
An Enchanter has to have 16 Charisma, plus the same Int/Dex/Con minimum.
A Transmuter must have 15 dexterity.
A Conjurer 15 constitution.
Necromancer, 16 wisdom (I though Xzar was insane???)
Abjurer 15 wisdom.
Invoker 15 constitution
Illusionist 16 Dexterity.
I never saw all that in any manual I read.
Interesting though. I wonder why the restrictions, and if high wisdom has any benefit for a Diviner or Necromancer other than roleplay value.
Anyone?
Oh, Wild mage has no such restrictions.
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