9/2 attacks per round means your character attacks 5 times one round, 4 the other, and so on.
Regarding the "cosmetic swings", they make pretty tough to find out exactly how much you are hitting, even with the attack roll shown on screen. I would rather have the character parry and duck and so when you are not attacking so it just shows your "real" attacks.
In theory the round is 6 seconds. I measured it and it is pretty accurate, so I guess the engine is fine.
I forgot... in AD&D the round is one minute long (too much!), but in the new version D&D it is 6 seconds, as in the majority of P&P RPGs.
[ 11-19-2001: Message edited by: norompanlasolas ]
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