Thread: BEST TIPS!
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Old 05-17-2002, 08:38 AM   #147
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
BLESSING WEAPONS

Here is a result of my investigations of blessing weapons. I blessed the weapons under the following conditions:
a) Blessings 12.
b) Add as many blessings for damage as possible.
The table below contains:

weapon name, damage after blessing/addad damage per 1 blessing, weapon class, bonus attack, probable earliest place in the game where you can find the weapon.

Note that many weapons are already enchanted so that you cannot add 12 blessings everytime.

1H weapons:

Assassin's Dagger, 17-68/1-4, dagger, Poison and Death Strike, Ishad N'ha [1]
Wizard's Blade, 18-66/1-4, dagger, Sleep, Scull Castle
Lance of the Lady, 15-66/1-4, pole, Death Strike, The Pyramid [3]
Battle Mace+2, 17-62/1-4, mace, none, Collasium
Mace of Mangling, 18-60/1-4, mace, Stun, Collasium [5]
Sword of Hearts, 16-55/1-4, rapier, Death Strike, The Pyramid
Tomonari Katana, 16-54/1-3, katana, none, Collasium
Bloodslinger, 17-51/1-3, sword, Death Strike, The Pyramid [2]
Sword of Argus, 16-50/1-3, sword, Death Strike, given by the Djinni
Dagger+2, 17-49/1-3, dagger, none, Skull Castle
Long Sword+2, 16-46/1-3, sword, none, The Pyramid
Robinsword, 16-44/1-3, rapier, Death Strike, Shurugeon Castle [6]
Nightblade, 18-34/1-2, sword, Paralyze and Fear, Shurugeon Castle
Witch's Stick, 14-24/1-2, pole, Sleep, Valeia [4]

2H weapons:

The Devil's Axe, 17-62/1-4, cursed axe, Paralyze and Stone, Brimloch Roon
Murakata No Dachi, 20-54/1-3, katana, Death Strike, The Pyramid
Great Sword of Death, 18-54/1-3, sword, Death Strike, The Pyramid [2]
Great Sword of Doom, 18-54/1-3, cursed sword, Death Strike, Skull Castle
No Dachi of the Stone, 21-38/1-2, katana, Death Strike and Stone, Brimloch Roon

Second weapons:

Wakizashi+2, 15-45/1-3, katana, none, The Pyramid
Talon's Fang, 14-44/1-3, cursed dagger, Stone, Collasium
Main Gauche+2, 15-43/1-3, dagger, none, Skull Castle
Side Hammer+1, 17-32/1-2, mace, none, Dragon's Spire
Wakizashi+1, 15-31/1-2, katana, none, given by Thorin
Skull Dagger, 14-30/1-2, cursed dagger, poisoning, Brimloch Roon

Weapons that cannot be enchanted:

Shinwiki's Spear
Pike+1
Trident of Tides
Imperial Gladius
Orion's Hammer
Sword of Kerah
Axe of Runes and Stones [2]
Serpent Staff
Staff of Locusts

Notes:
1. Assassin's Dagger. Info added by Felix the Assassin.
2. Bloodslinger, Great Sword of Death and Axe of Runes and Stones. Info added by Packart.
3. Lance of The Lady. Neither Zenmaster (he) nor a Barbarian (he) can use it. Perhaps only a Paladin? Perhaps only a female - Lance of THE LADY?? Packart notes that the lance can be used by Valkyrie.
4. Witch's Stick. Tends to decompose to prime roots at every occasion. It needs to be blessed for toughness. Neverheless, Witch's Stick blessed for toughnes three times and for damage eight times (damage 10-20) is a more than sufficient weapon for Valeia and Ishad N'Ha usable by warlocks and mages.
5. Mace of Magling. It tries to break as well! Note that the mace does not have the "toughness" characteristics in its description. It needs blessings for toughness which lowers its value considerably.
6. Robinsword. It has also no "toughness" stat! I haven't tried whehter it breaks as well but it is very probable.
7. Daggers. Daggers seem to be the best weapons in the game. I tried it and found out that the magic boosts of inflicted damage (Heroic Might, Bloodlust, perhaps also Fury trait and Noble Cause trait) do not seem to apply well to daggers! Even with dagger skill 8, Heroic Might and Bloodlust, my blessed Wizard's Blade and Main Gauche +2 inflicted damage mostly in the weapon's range. With other weapons, I frequently scored damage above the range. Perhaps, it is only a hallucination.
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