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Old 12-05-2000, 10:36 AM   #4
Astyanax12
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Hmmm, I think Overton has a point. You can only get past the mantraps etc. by actually knowing what's ahead. The first time through (if you haven't read the board) is always, repeat, always a suicide run. So you are forced to reload, and only then do you have the chance to work out a winning strategy......

I think it shows bad game design to make reload an unavoidable option in order to survive. IMHO there are only three occasions when save/load is totally justified.
1. When you want to leave the game to go do something less important (Eat, sleep, work, sex...)
2. When you have fouled up big time and want the opportunity to go back and right them wrongs (Aarrrrgghhh, I knew I should have learnt healing spells before tackling the Serpent Temple).
3. When you want to try something wicked, like killing Freyedies or Erathsmedor (evil snicker!), which you want to erase afterwards (What, me kill a dragon! Never! Look he's still alive.....)