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Old 08-21-2001, 10:22 AM   #11
Terence The Unspecial
Dungeon Master
 

Join Date: July 24, 2001
Location: Brooklyn, NY, USA
Posts: 80
The sheer number of magical items just amazed me.

When I played PNP AD&D we might have called the BG milieu a giveaway show campaign, being used to a world where a +3 sword was really something to write home about, and a rare and unusual thing.

The BG world seems to have reaped the benefits of having 10,000 mages spending their entire careers enchanting everything they see. The world is awash in magic potions, items, weapons.

On the other hand, my characters die on a regular basis, and the party often takes hundreds of hp in damage from tough encounters, so perhaps you could say that the rewards and risks are balanced.

Its just my opinion, but I liked it better when magic was more rare and special.

It seems that I remember reading about tthe spell that an MU would need to cast to create a magic item, and it was a really long and complex spell.



[This message has been edited by Terence The Unspecial (edited 08-21-2001).]
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