I just had a though: when this game was made, did the producers realise all the loopholes that they made for powergamers (like me)? As in, making monks able to be both lawful good or evil, perfect for turning them into paladin/monks for Dreadmaster/monks? Did they realise the giant advantages that paladins get, and how a party of 6 would gain 24 stat points total? Did they think of adding a single rogue level onto a drow mage, since 20 DEX and INT with one or two levels has you set for the game?
Okay, ramble off. I'm just wondering.
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