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Old 01-12-2001, 01:51 PM   #3
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Multiple spoilers ahead...







to kill dragons
cast 5-10 cloudkills outside of visual range
to kill mindflayers
memorize mordenkained sword. summon often. if the sword is killed by high level monster, the corpse leaves a greenstone amulet, which when equipped will offer high level protection to psionics (uses no charge!)
to kill golems
use project image to summon more monsters than 5...this is a well known workaround. this works for stone golems
admamanite or iron golems are usually too big to go through most doors. runaway until he gets stuck then cloudkill by wand works well
clay golems are the worst. they are immune to my summoned creature's edged weapons.

one tactic I've found good against the game's usual mixed assortment of clay, flesh and iron golems is to have a bunch of summoned monsters with main party, then send out a mage with a fully charged cloudkill wand and invisibility. she runs near the room of golems, casts one cloudkill, then closes the door. this will hurt near death the lesser golems. open, then lead the clay and stone golems back to ambush. have party equipped with blunt weapons attack the clay, while skeleton warriors attack the stone. after they're done for, the iron golem will still be stuck in original room. cast several lower resistance if you're sadistic and use a sadistic spell.