Thread: EfU status
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Old 10-22-2016, 09:39 PM   #11
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
Default Re: EfU status

Quote:
Originally Posted by Ziroc View Post
No worries, the final dungeon scripts work, except 1.. kept respawning 'adds'... and a trigger didn't work. but I'm having a LOT of issues with the dungeon above it.. nothing I can't fix, but GRRRR...

Also, the Stargate secret linked to the Christmas quest (I think it was) will become part of a new quest on a deeper level, you'll collect a needed item to activate the gate, and you know whats there (those of you that got there!!!)

Also working some way to make halloween and Christmas events happen when it the day. I dunno it I can do placeables to appear at XX day through XX day. and fade away when its over. same with the NPC for the quests.. (Also durnan's Haunted quest an others..) I'm sure a script will work for it. I'll have to test it..
I think that will be really hard to pull off w/out lagging the hell out of the server, because it's going to require a countdown timer type script to keep track of the dates.

Quote:
The Ending will have 3 outcomes.. One you kill him--what happens?
You spare him.
You have him arrested or send for Wizards--Elminster etc...

There WILL be cut scenes for each ending, and a new opening cut scene for EFU. Always wanted to make one!
Cut scenes were fun when I was playing with the toolset a lot.
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