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Old 01-31-2003, 12:46 PM   #128
SiLV@n JicKBoY
Elite Waterdeep Guard
 

Join Date: November 12, 2002
Location: Malaysia
Age: 38
Posts: 23
Pre-CoMbAt Tip!!!

I haven't seen anyone post this tip before. I might be the first to think of this. Wow! Ok, here goes...

If your party consists of a group of Heavy Melee-ers, then you'd probably want to start the first turn right in front of them. Problem is, Enemies interrupt and combat begins before you're in melee range. Here's how to lure them to you before starting combat.Oh, but this tip only works in-doors.

STEP 1) Save each time you reach a turning(in-doors).Turn towards the wall(where U're turning to) and save.
STEP 2) Clik on the sword icon and start combat. The enemies will be suprised. Press walk. Strafe to the side to the other corridor untill you see your enemies(here's where you start estimating the time they need to reach you)then walk sideways back to the wall to hide from them again, and end turn. Combat won't start. The enemy will now start moving towards your hiding place.
STEP 3) U can repeat the above STEP and each time, they'll still be suprised. Estimate the time needed for them to get close enuff, then press the sword icon, move out from hiding place and get into melee-range and start combat. Provided that they r close enuff, U'll probably start first in melee range. Make sure that they're close enuff though. If your walk/run bar goes beyond half, then maybe you might not start first.

Use it well and you wouldn't even need the X-ray spell.
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Ta-Daa,<br />The Humble JickboY
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