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Old 01-13-2007, 05:51 PM   #1
Lucern
Quintesson
 

Join Date: August 28, 2004
Location: the middle of Michigan
Age: 42
Posts: 1,011
Hey all.

I just wanted to drop everyone a line that I tried out D&D Online: Stormreach's free 10 day trial, and it's a MUCH better game than some early reviews lead me to believe. In fact, a friend wanted to try it out, and I was hesitant, explaining how it's one of the least popular games in a genre I usually despise. However, it seems like they cleaned up a lot of the problems cited. The game's actually a lot of fun, like a more action-oriented RPG with far more character customization than any MMORPG I've tried. That's due, of course, to the fact that it's a D&D game.

Pros: It's fun! By that I mean I actually enjoy combat. You can't automate it to any degree, and your position relative to each enemy really matters. Being a fighter with feats like cleave is a blast rather than a role or an obligation. You can also do the rogue thing and flank/surprise attack them. You can be a lot of different race/class combinations. There are abilities that aren't wholly combat oriented, though life as a rogue or a bard is significantly more challenging than that of a melee type. Quests are more like D&D modules than body part collection or fed-ex quests. There are a lot of very obnoxious MMORPG staples that do not exist in this game: I only found one grinding zone, that's almost completely unrewarding - so the game is almost entirely quest oriented, and many of the quests are awesome and require teamwork. People can't shout on any channel across a zone either, and there are alternate avenues for selling stuff and finding groups. Quests aren't only series of battles - there are puzzles, traps, secret doors, etc, with plenty of action in between.

Cons: It's hard. Seriously. It's the first MMORPG I've found that's actually consistently difficult. Interface is a little clunky, particularly the chatting, though it supports voice chat very nicely and within the structure of the game. It's also not particularly 'massive' in terms of the people, but you'll see the same faces more than most games, which is what they intended. That's not really a con. You all know why. There are a few races and classes they left out: Gnome, Half Orc, Monk, and Druid (as well as a few Eberron specific races - though the Warforged is essentially a Half Orc). Finally, they don't tell you where to go really. It takes a little exploration or a guide to figure out which quests are suitable, who gives them, and where to find the entrance. It's also confined mostly inside a city, with urban quests - I was always more into wilderness adventuring, but this is okay.

I've been playing through with my brother, and will probably throw some money their way to keep playing. Give it a try. You've got nothing to lose but time. I'm playing a halfling rogue on Khyber, almost out of level 2 after a few nights of playing.
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