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Old 07-16-2001, 03:48 PM   #23
Cavern Sniffer
Elminster
 

Join Date: June 2, 2001
Location: Tucked up in a hole somewhere.
Posts: 463
MONKS


The monk can make one unarmed attack per round; he gains one-half
additional attack every 3 levels.

As the monk increases in levels, the damage his fists inflict does as
well:
- Level 1-2: 1-6
- Level 3-5: 1-8
- Level 6-8: 1-10
- Level 9-14: 1-12
- Level 15+: 1-20
- A monk's natural armor class gets better as he goes up in levels. His
armor class starts off at 9, and then decreases by 1 for every 2 levels.
- Stunning blow, once per day for every 4 levels. All attacks in the next 6
seconds force the victim to save or be stunned. Note: This special
ability automatically modifies a monk's normal attack, no targeting needs
to be done.
- Monks have the Deflect Missiles ability. This gives them a -1 to their AC
vs missiles for every 3 levels.
- The monk gains a +2 to save vs. spells.
- A monk starts off moving at +2 move, then +1 move every 5 levels.
- 5th level: Immunity to all diseases, and cannot be Slowed or Hasted.
- 7th level: Lay on Hands to heal 2 hit points per level.
- 8th level: -1 to speed factor.
- 9th level: +1 to all saves. Immune to charm. The monk's fist is
considered a +1 weapon (+2 at 12th, +3 at 15th).
- 11th level: Immune to poison.
- 12th level: Another -1 to speed factor.
- 13th level: Quivering Palm spell once per day. This spell gives them one
hand attack. If they hit an opponent, the opponent must save or die.
- 14th level: The monk gains 3% magic resistance per level (ie. 42% at 14th
level).
- 20th level: Immune to non-magical weapons.


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