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Old 07-16-2001, 10:45 AM   #21
Gustave
The Magister
 

Join Date: June 9, 2001
Location: Texas
Posts: 127
Even in the table top game, monks were too powerful. They should have been left out of this game. I would choose a fighter anyday of the week just because of my bias towards the monk class.

I am personally a fan of the flail of the ages and heard it got a nice upgrade in TOB. I wouldn't dump all my points into the flail profiency just for that though. A few other awesome weapons are the Warblade(twohanded sword 1d12+4), Celestial Fury(Katana 1d10+3 with a couple of abilities), Frost Reaver, Azure Edge and Stonefire(All axes and nice for killing undead and trolls), Daystar(Sunray against undead? *drools*), Impaler(Spear, 1d8+3, +10 piercing dmg) or even the Hammer of Thunderbolts(no need to waste the girdle and gauntlets, 2d4+3..5-11 plus strength(14-20 with the big girdle I believe)..is still a nice chunk of damage. Heck, even some of the short swords and daggers are awesome too, not to mention the staves if you choose to be a fighter/mage.
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