View Single Post
Old 11-08-2005, 11:18 AM   #4
Zink Whistlefly
Avatar
 

Join Date: March 20, 2005
Location: North Yorkshire, England
Age: 43
Posts: 520


Level 4




Cure Critical Wounds
Available to: Cleric (4), Druid (5).
Description: Cures 4D8, +1 HP per caster level to a maximum of 4D8+20 to a target creature, or inflicts that amount of positive energy against an undead creature if the caster makes a successful touch attack check.
Save: Undead do not get a Will save for half damage with this spell.
Metamagic: Can be Empowered as a level 6 spell, or Maximised as a level 7 spell.
Progression:
Caster Level:HP healed/Positive energy damage sustained:EmpoweredMaximised
74D8+7
84D8+8
94D8+9
104D8+10
114D8+114D8+11+((4D8+11)/2)
124D8+124D8+12+((4D8+12)/2)
134D8+134D8+13+((4D8+13)/2)45
144D8+144D8+14+((4D8+14)/2)46
154D8+154D8+15+((4D8+15)/2)47
164D8+164D8+16+((4D8+16)/2)48
174D8+174D8+17+((4D8+17)/2)49
184D8+184D8+18+((4D8+18)/2)50
194D8+194D8+19+((4D8+19)/2)51
20+4D8+204D8+20+((4D8+20)/2)52

Death Ward
Available to: Cleric (4), Druid (5), Paladin (4).
Description: Target becomes immune to instant death effects for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 5 spell.
Comments: Protects from Slay Living, Finger of Death, Destruction, Water Elemental Drown ability, Phantasm Killer, Wail of the Banshee, but NOT Implosion!

Dismissal
Available to: Clerics only.
Description: All summoned creatures within a colossal area (10m radius) of the target must make a Will save or be banished.
Save: Will negates.
Spell Resistance: Allowed.
Party friendly: Yes.
Comments: This spell is cast at +6 DC.

Divine Power
Available to: Clerics only.
Description: Grants an additional 1 HP per caster level and increases attack bonus and number of attacks to equal to that of a fighter of the same level. The casters strength (only if lower than 18) is increased to 18. The effect lasts for 1 Round per caster level.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 5 spell.
Comments: The extra attack per Round received by the Cleric is made at full BAB. A high level Cleric with Haste and Divine Power will make 5 attacks per Round - 3 of these being at FULL attack bonus. The attack bonuses is calculated as follows: It is quite complex in its workings (takes epic levels into account in the script), but very fundamentally we can assume AttackIncrease = (characterLevel - BAB), so a level 13 cleric (BAB of 9) for example will get an attack bonus of +4, which gives us the +13 BAB of a fighter. Number of additional attacks are calculated by ((characterLevel-1)/5) - ((BAB-1)/5), which in the case of the level 13 Cleric is rounded to 1 extra attack. Once the Cleric becomes Epic, the attack bonus is calculated by AttackIncrease = ((20+EpicAttackBonus)-BAB), so a level 25 Cleric with an Epic Attack BOnus of 3 would get his attack increased by (20+3)-18=5. This is logical, since after level 17 the difference in BAB between a Fighter and a Cleric remains at 5. This spell stacks nicely with Bless, Aid, Prayer, Divine Favour and Battle Tide to grant colossal bonuses!
Progression (the following assumes a pure classed cleric. Multi-Class characters will have varying attack bonuses, depending on their BAB at the time of casting this spell:
Caster LevelTemp HP gainedAttack bonus
7+7+2
8+8+2
9+9+3
10+10+3
11+11+3
12+12+3
13+13+4
14+14+4
15+15+4
16+16+4
17+17+5
18+18+5
19+19+5
20+20+5
21-40An additional +1HP per level, up to +40 at level 40.+5

Flame Strike
Available to: Cleric (5), Druid (4).
Description: Smites a medium area (3.3m radius) with fire and divine damage. The damage is 1D6 per caster level, to a maximum of 15D6. The damage value generated is then divided by 2 - with like amounts being fire based and divine based. Allies caught in the blasted area only suffer the fire damage. A Successful Reflex save halves the damage.
Save: Reflex vs fire halves fire damage, Reflex vs divine halves divine damage.
Spell Resistance: Allowed.
Party friendly: Partially (fire damage only).
Metamagic: Can be Empowered as a level 6 spell (7 for Clerics), or Maximised as a level 7 spell (8 for Clerics). Empowered/Maximised Flame Strikes generate some big numbers.
Comments: Druids get this as a level 4 spell. Divine damaging spells are great since they bypass elemental protection. Divine protection is rare indeed! Creatures must make Reflex saves for both the divine and fire damage, which may or may not be a blessing.
Progression:
Caster LevelFire damageDivine damage
99D6/29D6/2
1010D6/210D6/2
1111D6/211D6/2
1212D6/212D6/2
1313D6/213D6/2
1414D6/214D6/2
15+15D6/215D6/2

Freedom of Movement
Available to: Cleric, Druid, Paladin, Ranger.
Description: The target becomes immune to Paralysis, Entangle, Slow and movement speed decreases. This lasts for 1 Turn per caster level.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 5 spell.
Comments: Movement speed decreases excludes encumbrance but includes Called Shot -> Leg.

Hammer of the Gods
Available to: Clerics only.
Description: Blasts all enemies within a huge area (6.67m radius) from the point of impact for 1D8 points of divine damage per 2 caster levels to a maximum of 5D8. Enemies failing their Will save are Dazed for 1D6 Rounds.
Save: Will vs Divine halves damage and avoids Daze.
Spell Resistance: Allowed.
Party friendly: Yes.
Metamagic: Can be Empowered as a level 6 spell, or Maximised as a level 7 spell. The 1D6 Rounds Daze effect is not affected by metamagic feats.
Comments: Enemies who make their Will save also take half damage (not in the description), as well as avoiding the daze effect.
Progression:
Caster LevelDivine damageEmpoweredMaximised
73D6
84D6
94D64d6*1.5
105D65d6*1.5
115D65D6*1.5
125D65D6*1.5
13+5D65D6*1.540

Hold Monster
Available to: Druids only.
Description: Holds the targeted monster in place for 1 Round per caster level if they fail their Will save. The targeted creature cannot move or perform any actions whilst in this state.
Save: Will negates.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 3 spell.
Comments: Despite its name, this spell is effective against all creatures that are vulnerable to paralysis.

Holy Sword
Available to: Paladins only.
Description: The targeted melee weapon increases to +5 enhancement and gains the ability to dispel magic on each successful strike. This lasts for 1 Round per caster level.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 5 spell, but this takes this spell past the maximum level of 4 for a Paladin, and so is unfeasible.
Comments: This spell grants all the abilities of the Holy Avenger sword to the targeted weapon - +1D6 divine damage vs evil property and Spell Resistance 16. The chance to dispel magic on each successful strike is 25%. This spell can be cast on any melee weapon, and even passed on to be used by other party members.

Inflict Critical Wounds
Available to: Clerics only.
Description: Inflicts 4D8, +1 Negative damage per caster level to a maximum of 4D8+20 at level 20 to a target creature if the caster makes a successful touch attack. The target can attempt a will save for half damage. Alternatively, it heals that amount against an undead creature.
Metamagic: Can be Empowered as a level 6 spell, or Maximised as a level 7 spell.
Comments: The touch attack check is still required when using to heal undead.
Progression:
Caster LevelNegative energy dealt/Undead HP healedEmpoweredMaximised
74D8+7
84D8+8
94D8+9
104D8+10
114D8+114D8+11+((4D8+11)/2)
124D8+124D8+12+((4D8+12)/2)
134D8+134D8+13+((4D8+13)/2)45
144D8+144D8+14+((4D8+14)/2)46
154D8+154D8+15+((4D8+15)/2)47
164D8+164D8+16+((4D8+16)/2)48
174D8+174D8+17+((4D8+17)/2)49
184D8+184D8+18+((4D8+18)/2)50
194D8+194D8+19+((4D8+19)/2)51
20+4D8+204D8+20+((4D8+20)/2)52

Mass Camouflage
Available to: Druid, Ranger.
Description: All allies within a colossal area (10m radius) of the target have their hide skill checks increased by +10, for 10 Turns per caster level.
Metamagic: Can be Extended to last for 20 Turns per caster level as a level 5 spell (Druid only).
Comments: This spell is cumulative with the level 1 spell Camouflage, granting a combined bonus of +20 to hide checks for 10 Turns per caster level.

Polymorph Self
Available to: Druid, Ranger.
Description: The caster can choose to polymorph into a Giant Spider, Troll, Unber Hulk, Fey or Zombie for 1 Turn per caster level.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 5 spell (Druid only).
Comments: The casters STR/DEX/CON change depending on the selected creature (INT/WIS/CHA remain unchanged, as does the characters base attack). Stats are as follows:
    [*]Giant Spider: STR 19, DEX 17, CON 12, each attack at 1D8+4 (bite, on hit: Large Spider Poison DC18 1D6 STR damage). HP boost = 20 + CON bonus, +5 Natural AC bonus. Freedom of Movement.[*]Troll: STR 23, DEX 14, CON 23, each attack at 1D6+6 (claw/bite). Regeneration +5.[*]Umber Hulk: STR 23, DEX 15, CON 19, each attack chosen from 2D4+6 (claw), 2D4+6 (claw) or 2D8+6 (bite). HP boost = 10 + CON bonus, +5 Natural AC bonus. True Seeing.[*]Fey: STR 10, DEX 24, CON 10, each attack at 1D4 (claw). HP bonus = 0, +5 Natural AC bonus. Spell School Immunity: Enchantment, Immune to level 3 spells and lower.[*]Zombie: STR 14, DEX 14, CON 14, each attack at 1D6+2 (slam). HP bonus = 40 + CON bonus, No Natural AC bonus. Strangely, the zombie doesn't get the usual undead immunities, but does seem to get a 10/- damage reduction to bludgeoning/piercing/slashing, and doesn't suffer from the usually slow zombie walk.[/list]Restoration
    Available to: Clerics only.
    Comments: As lesser restoration, except this removes Blindness/Deafness and Level Drain too.
    Metamagic: None.

    Stoneskin
    Available to: Druids only.
    Description: The targeted creature gains 10/+5 damage resistance against all physical attacks. The stoneskin collapses once 10 points of damage per caster level have been absorbed (maximum 100). This lasts for 1 Hour per caster level.
    Metamagic: Can be Extended to last for 2 Hours per caster level as a level 5 spell.

    Summon Creature IV
    Available to: Cleric, Druid, Ranger.
    Description: Summons a Dire Spider for 24 Hours.
    Metamagic: Can be Extended to last for 48 hours as a level 5 spell.
    Comments: The Weapon Focus feat the summoned Dire Spider possesses does not work. Its Weapon Specialisation feat does however grant the +2 damage bonus. If the cleric has Animal Domain powers, the Dire Spider is replaced with a Dire Bear.
    Dire Spider Stats:
    Level10 (Vermin)
    Ability Scores (STR/DEX/CON/INT/WIS/CHA)19/17/14/3/10/3
    Attack2 Attacks Per Round (ApR) @ AB +11/+6 (7(BAB)+4(19STR))
    Weapon2D6 Bite, +6. On hit, Huge Spider Venom, DC26, 1D6 strength damage
    AC20
    HP54
    Notable FeatsWeapon Focus, Weapon Specialisation, Toughness, Darkvision
    AbilititesImmunity to Web and Mind Affecting spells




    Level 5




    Awaken
    Available to: Druids only.
    Description: The Druid's animal companion gains +4 to STR and CON, +1D10 to WIS and a +2 bonus to attack rolls for 24 hours, or until slain.
    Metamagic: Can be Empowered to grant 1D10+(1D10/2) WIS as a level 7 spell.
    Comments: The Maximised version of this spell is broken. It is supposed to grant +10 WIS, but instead rolls the regular 1D10. This becomes obvious why when looking in the script. This script also supports an Extended version of this spell lasting 48 Hours, but this cannot be memorised.

    Battletide
    Available to: Clerics only.
    Description: Creates a Medium (3.3m radius, not large as described) aura around the caster. Upon entering the aura, enemies suffer a -2 penalty to attack rolls, damage and saving throws if they fail their Will save (not in description). The caster receives a +2 bonus to attack rolls, damage and saving throws. This lasts for 1 Round per caster level.
    Save: Will vs Negative Energy avoids.
    Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 6 spell.
    Spell Resistance: Allowed.
    Comments: The damage bonus/penalty received is applied as magical damage (again, the magical damage penalty will only work against you if you have a positive magical damage amount). Battletide can be cast multiple times, although the positive effects are not cumulative, each casting places another aura around the caster, meaning that 3 castings of this spell would require enemies to make 3 saving throws when entering the auras to avoid the penalties. This spell stacks nicely with Bless, Aid, Prayer, Divine Favour and Divine Power to grant colossal attack and damage bonuses!

    Circle of Doom
    Available to: Clerics only.
    Description: 1D8, +1 per caster level of negative energy damage to all within a medium (3.3m, not huge as in description) radius from point of impact. Creatures can make a Fortitude save for half damage. Undead are healed by this amount.
    Save: Fortitude vs Negative Energy avoids.
    Spell Resistance: Allowed.
    Party friendly: No.
    Metamagic: Can be Empowered as a level 7 spell, or Maximised as a level 8 spell.
    Comments: The Empowered version is too powerful - (1D8+casterLevel)+((1D8+casterLevel/2)+casterLevel, meaning that a level 20 Circle of Doom would hit for (1D8+20)+((1D8+20/2)+20 ~ 52-62 damage on a failed Fortitude save....20 damage more than it should do! Maximised version is a joke - occupies 1 level higher than an Empowered version and hits for far less damage. Also maxes out at 1D8+20 which is not in the description.
    Progression:
    Caster LevelNegative energy dealt/Undead HP healedEmpoweredMaximised
    91D8+9
    101D8+10
    111D8+11
    121D8+12
    131D8+13(1D8+13)+((1D8+13)/2)+13
    141D8+14(1D8+14)+((1D8+14)/2)+14
    151D8+15(1D8+15)+((1D8+15)/2)+1523
    161D8+16(1D8+16)+((1D8+16)/2)+1624
    171D8+17(1D8+17)+((1D8+17)/2)+1725
    181D8+18(1D8+18)+((1D8+18)/2)+1826
    191D8+19(1D8+19)+((1D8+19)/2)+1927
    20+1D8+20(1D8+20)+((1D8+20)/2)+2028

    Healing Circle
    Available to: Cleric (5), Druid (6).
    Description: This is the healing version of Circle of Doom. Heals all allies within a large (5m radius, not medium as described) area of effect for 1d20, +1 per caster level to a maximum of 1d20+20. Undead take that amount of positive energy damage.
    Metamagic: Can be Empowered as a level 7 spell, or Maximised as a level 8 spell.
    Comments: If using offensively against undead, the Empowered version rightly inflicts (1d20+casterLevel) + (1d20+casterLevel)/2 to provide the 50% damage boost. If used defensively as a healing spell however, erroneously only the d8 value gets Empowered, for 1d8+(1d8/2)+casterLevel making it heal around 2-3HP more than the non-empowered version whilst occupying 2 spell slots higher!
    Progression:
    Caster LevelHP healed/Undead positive energy sustainedEmpowered (vs Undead)Empowered (vs allies)Maximised
    91D8+9
    101D8+10
    111D8+11
    121D8+12
    131D8+13(1D8+13)+((1D8+13)/2)1D8+(1D8/2)+13
    141D8+14(1D8+14)+((1D8+14)/2)1D8+(1D8/2)+14
    151D8+15(1D8+15)+((1D8+15)/2)1D8+(1D8/2)+1523
    161D8+16(1D8+16)+((1D8+16)/2)1D8+(1D8/2)+1624
    171D8+17(1D8+17)+((1D8+17)/2)1D8+(1D8/2)+1725
    181D8+18(1D8+18)+((1D8+18)/2)1D8+(1D8/2)+1826
    191D8+19(1D8+19)+((1D8+19)/2)1D8+(1D8/2)+1927
    20+1D8+20(1D8+20)+((1D8+20)/2)1D8+(1D8/2)+2028

    Ice Storm
    Available to: Druids only.
    Description: Blasts a huge area (6.67m radius) with icy rocks. All creatures within the area take 3D6 bludgeoning damage and 2D6 cold damage, with a further 1D6 cold damage for every 3 caster levels.
    Save: None.
    Spell Resistance: Allowed.
    Party friendly: No.
    Metamagic: Can be Empowered as a level 7 spell, or Maximised as a level 8 spell.
    Comments: This spell grows in power all the way up to level 39. The Bludgeoning damage is unenchanted, meaning that a character with 10/+1 damage resistance would shrug off 10 points of bludgeoning damage from this spell.
    Progression:
    Caster LevelBludgeoning damageCold DamageEmpoweredMaximised
    93D63D6
    123D64D6
    133D64D63D6+(3D6/2) Bludgeoning + 4D6+(4D6/2) Cold
    153D65D63D6+(3D6/2) Bludgeoning + 5D6+(5D6/2) Cold18 Bludgeoning + 30 cold
    183D66D63D6+(3D6/2) Bludgeoning + 6D6+(6D6/2) Cold18 Bludgeoning + 36 cold
    213D67D63D6+(3D6/2) Bludgeoning + 7D6+(7D6/2) Cold18 Bludgeoning + 42 cold
    243D68D63D6+(3D6/2) Bludgeoning + 8D6+(8D6/2) Cold18 Bludgeoning + 48 cold
    273D69D63D6+(3D6/2) Bludgeoning + 9D6+(9D6/2) Cold18 Bludgeoning + 54 cold
    303D610D63D6+(3D6/2) Bludgeoning + 10D6+(10D6/2) Cold18 Bludgeoning + 60 cold
    333D611D63D6+(3D6/2) Bludgeoning + 11D6+(11D6/2) Cold18 Bludgeoning + 66 cold
    363D612D63D6+(3D6/2) Bludgeoning + 12D6+(12D6/2) Cold18 Bludgeoning + 72 cold
    39+3D613D63D6+(3D6/2) Bludgeoning + 13D6+(13D6/2) Cold18 Bludgeoning + 78 cold

    Inferno
    Available to: Druids only.
    Description: Target suffers 2D6 fire damage each Round, for 1 Round per caster level.
    Save: None.
    Spell Resistance: Allowed.
    Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 6 spell, Empowered to deal 2D6+(2D6/2) fire damage per Round as a level 7 spell, or Maximised to deal 12 fire damage per Round as a level 8 spell.
    Comments: This effect can be dispelled.

    Monstrous Regeneration
    Available to: Clerics only.
    Description: For 1 Round, with a further +1 Round per 2 caster levels (there is a bonus Round here), the target receives +3 Regeneration.
    Metamagic: Can be Extended to last for 2 Rounds, +1 Round per caster level as a level 6 spell.
    Comments: Regeneration is a stackable ability, so this spell can be combined with the spell Regenerate to provide a regeneration rate of 9 HP per Round, as well as any further regeneration provided by items.

    Raise Dead
    Available to: Clerics only.
    Description: Resurrects a single character from the dead, leaving them with 1 HP.
    Metamagic: None.

    Slay Living
    Available to: Cleric, Druid.
    Description: A successful touch attack and the target must make a Fortitude save or die. A successful save still inflicts 3D6, +1 per caster level of negative energy damage.
    Save: Fortitude vs Death.
    Metamagic: Can be Empowered as a level 7 spell, or Maximised as a level 8 spell.
    Spell Resistance: Allowed.
    Comments: This spell grows in power all the way up to level 40, to inflict 3D6+40 on a failed save. Immunity to death magic also prevents the negative energy damage on a failed save.

    Spell Resistance
    Available to: Cleric, Druid.
    Description One targeted creature receives 12, +1 per caster level Spell Resistance. This lasts for 1 Turn per caster level.
    Metamagic: Can be Extended to last for 2 Turns per caster level as a level 6 spell.
    Comments: This spell grows in power all the way up to level 40, to provide a maximum Spell Resistance of 52.

    Summon Creature V
    Available to: Cleric, Druid.
    Description: Summons a Dire Bear for 24 Hours.
    Metamagic: Can be Extended to last for 48 Hours as a level 6 spell.
    Comments: If the cleric has Animal Domain powers, the Dire Bear is replaced with a Dire Tiger.
    Dire Bear Stats:
    Level12 (Animal)
    Ability Scores (STR/DEX/CON/INT/WIS/CHA)24/13/19/3/12/10
    Attack2 Attacks Per Round (ApR) @ AB +16/+11 (9(BAB)+7(24STR))
    WeaponEach attack randomly chosen from 2D4+7(claw), 2D4+7(claw), 2D8+7(bite).
    AC17
    HP102
    Notable FeatsPower Attack, Cleave
    AbilititesNone

    True Seeing
    Available to: Cleric (5), Druid (7).
    Description: Allows the caster to see all invisible, sanctified and hidden opponents. The ability lasts for 1 Turn per caster level.
    Metamagic: Can be Extended to last for 2 Turns per caster level as a level 6 spell (level 8 spell for Druids).

    Vine Mine
    Available to: Druids only.
    Description: The druid selects one of the following effects: Entangle (AoE lasts for 1 Round per caster level), Hamper Movement (50% movement speed penalty to all within a 5m radius, AoE lasts for 1 Turn per caster level), Mass camouflage (allies get a +4 bonus to hide, affects 6m radius area, AoE lasts 1 Turn per caster level).
    Save: Reflex negates (Entangle only).
    Spell Resistance: Allowed.
    Party friendly: No, but the Woodland Stride feat prevents the negative effects of this spell for the caster.
    Metamagic: Can be Extended as a level 6 spell (The Entangle AoE will then last for 2 Round per caster level, and the Camouflage and Hamper Movement AoE's will then last for 2 Turns per caster level).
    Comments: Entangle lasts longer than the level 1 version and has a +4 higher DC from the level 5 spell. There is no save vs the Hamper Movement effect, but the effect is removed once leaving the AoE. Camouflage effect only provides the bonus to creatures that remain in the AoE - once they leave, they lose the +4 bonus. Quite how this qualifies as a level 5 spell I don't know.

    [ 11-09-2005, 06:15 AM: Message edited by: Zink Whistlefly ]
Zink Whistlefly is offline   Reply With Quote