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Old 11-27-2001, 03:17 AM   #5
Whailor
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Join Date: May 16, 2001
Location: Estonia
Posts: 532
Soilers to cheaters...

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OK, here's the example how you wrote it:

CLUAConsole:CreateItem(sw1h65.itm)

which, by the way, is wrong. Now below is the way how to write it, so that it will actually work:

CLUAConsole:CreateItem("sw1h65")

and done, the item is in the pack. Also, the stackable items can be "created" in stacks, say Identify scrolls:

CLUAConsole:CreateItem("scrl75",100)

will pop to your inventory a stack of 100 Identify scrolls. Why you would need 'em? Well, every item what you create through the CLUAConsole must be identified, before you can use them. They come unidentified by default. And by the by, I don't exactly remember if the 'scrl75' is actually Identify scroll, I think it may be

If you really HAVE to cheat, then at least I see the CLUAConsole a bit "less of a cheating" then going wild with the ShadowKeeper. SK can be handy in some situations, but people also at times lose the mind due to all the power they can get through SK and then just mess things up
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