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Old 04-17-2009, 09:14 AM   #3
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Default Re: W&W - First time player

Salads are far away. They will find you themselves, don't worry What to do now:
(1) Equip yourself. Beginnings are hard, especially in WW. Goblins are ridiculous (not so ridiculous for a starting party), bats are a bit less ridiculous, skeletons are stronger than goblins and rats - beware of Skeleton Lord! you will meet one on your way to the Crypt; A Skeleton Lord summons other skeletons and it will continue summoning them until you kill it. Skeleton Lord is a skeleton with a cap on its skull. Spiders aren't ridiculous for a starting party, they can poison you. Nymphs are spell casters but they are manageable. As to the equipment, use the "money generating" trick. Later on, you can start with bare hands and bare pocket.
(2) Do all quests in Valeia. Start with the Temple quests, then do the Armory quests. Mages guild quests wants you to pass the Crypt, most likely the place you enter as the last one.
(3) Upgrade your characters. Mages should become Warlocks. Priests should become Warlocks as well, unless you don't want to lose your ability to use maces. Pure thieves are nonsense, use a Warrior and upgrade him to a Barbarian. The following role changes cannot be made in Valeia: Samurai, Ninja, Bard. If you want to upgrade to these roles then wait until you reach Ishad N'Ha.
(4) Things to do in Valeia:
- Get the Algamesh Amulet and give it to Kerielle.
- Get the Signet Ring. In fact, this is your goal in Valeia. You cannot reach (more precisely, you should not be able to reach ...) Ishad N'Ha without the Signet Ring.
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