Without patch:
* = no attack/damage/ApR penalties
** = +1 to hit, +2 damage, +0.5 ApR
*** = +2 to hit, +2 damage, +0.5 ApR
**** = +2 hit, +2 damage, -1 speed factor, +0.5 ApR
***** = +2 hit, +3 damage, -1 speed factor, +0.5 ApR
With patch:
* = no attack/damage/ApR penalties
** = +1 to hit, +2 damage, +0.5 ApR
*** = +3 to hit, +3 damage, +0.5 ApR
**** = +3 hit, +4 damage, +0.5 ApR
***** = +3 hit, +5 damage, +1.5 ApR
It is reasonably understandable why they crippled grandmastery over BG1, considering BG2 has bonus 1 weapon fighting, 2 weapon fighting and 2 handed weapon fighting proficiencies, but this does little to offest the full +1.5 attacks a character receives from Grandmastery (as it was in BG1 (although not achievable) and IWD).
Whether you wish to use it or not is entirely up to you, but playing on higher difficulty levels, or with mods such as tactics make it more justifiable IMO. When I play a stock "core difficulty" game I tend to leave this one out.
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