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Old 11-08-2005, 11:16 AM   #3
Zink Whistlefly
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Join Date: March 20, 2005
Location: North Yorkshire, England
Age: 43
Posts: 520


Level 3




Animate Dead
Available to: Clerics only.
Description: Summons an Undead ally based on the casters level. The ally remains for 24 Hours.
Metamagic: Can be Extended to last for 48 Hours as a level 4 spell.
Progression:
Caster LevelUndead Summoned
5Tyrantfog Zombie
6Skeleton Warrior
10+Skeleton Chieftain

Tyrantfog Zombie Stats:
Level4 (Undead)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)13/10/10/6/12/13
Attack1 Attack Per Round (ApR) @ AB +3 (2(BAB)+1(13STR))
Weapon1D8+1(warhammer, critical 20 x3), 1D6+1(claw), 1D6+1(claw). The claw attacks inflict the target with the disease Zombie Creep (DC15, 1D4 DEX and 1D4 CON damage).
AC10
HP30
Notable FeatsToughness, Darkvision
AbilititesTyrant Fog Zombie mist (1 use per day, DC13, 3m radius aura, drains constitution unless fortitude save vs poison)
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Death Magic, Level/Ability Drain, Sneak Attack and Paralysis. Negative Energy damage heals. Damage Reduction 15/+1
Comments: Slow movement (Zombie Walk). Also, since the Warhammer occupies the mainhand weapon slot, the claw attacks are not used.

Skeleton Warrior Stats:
Level6 (Undead)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)14/12/10/10/10/11
Attack1 Attack Per Round (ApR) @ AB +6 (3(BAB)+1(14STR)+1(Greatsword +1))
Weapon2D6+4(Greatsword +1, critical 19-20 x2), 1D6+2(claw), 1D6+2(claw).
AC13
HP39
Notable FeatsPower Attack, Darkvision
AbilititesNone
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Death Magic, Level/Ability Drain, Sneak Attack and Paralysis. +10 Turn Resistance. Negative Energy damage heals. Damage Reduction 5/+1, 50% immunity to slashing and piercing weapons. Spell Resistance 20.
Comments: Since the Greatsword +1 occupies the mainhand weapon slot, the claw attacks are not used.

Skeleton Chieftain Stats:
Level7 (1 Undead, 6 Fighter)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)18/12/10/10/10/11
Attack2 Attacks Per Round (ApR) @ AB +12/+7 (6(BAB)+4(18STR)+2(Greatsword +2))
Weapon2D6+10(Greatsword +2, critical 17-20 x2), 1D8+4(claw), 1D8+4(claw).
AC15
HP36
Notable FeatsPower Attack, Cleave, Improved Critical, Weapon Specialisation, Darkvision
AbilititesNone
ImmunitiesCritical Hits, Mind Affecting spells, Poison, Disease, Death Magic, Level/Ability Drain, Sneak Attack and Paralysis. +10 Turn Resistance. Negative Energy damage heals. Damage Reduction 5/+1, 50% immunity to slashing and piercing weapons. Spell Resistance 20.
Comments: Since the Greatsword +2 occupies the mainhand weapon slot, the claw attacks are not used.

Bestow Curse
Available to: Clerics only.
Description: Lowers all ability scores of the targeted character by 2 unless they make a successful Will save.
Save: Will negates.
Spell Resistance: Allowed.
Metamagic: None.
Comments:The resulting effect is supernatural and permanent, meaning it can only be removed with a restoration spell.

Blade Thirst
Available to: Rangers only.
Description: The targeted slashing weapon gains a +3 enhancement bonus for 1 Round per caster level.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 4 spell.
Comments: This spell only works on a slashing weapon, and if that weapon already has +3 enhancement or greater, this spell as no effect.

Blindness/Deafness
Available to: Clerics only.
Description: This spell inflicts BOTH blindness and deafness to the targeted creature. The targeted creature can attempt a single Fortitute save to negate both effects. Upon failure, the creature is struck blind and deaf for 1 Round per caster level.
Save: Fortitude negates.
Spell Resistance: Allowed.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 4 spell.

Call Lightning
Available to: Druids only.
Description: The caster blasts a huge area (6.67m radius - not large as described) with lightning for 1D6 electrical damage per caster level, to a maximum of 10D6.
Save: Reflex vs electricity halves.
Spell Resistance: Allowed.
Party friendly: Yes.
Metamagic: Can be Empowered as a level 5 spell, or Maximised as a level 6 spell.
Progression:
Caster LevelElectrical damageEmpoweredMaximised
55D6
66D6
77D6
88D6
99D69D6+(9D6/2)
1010D610D6+(10D6/2)
11+10D610D6+(10D6/2)60

Clarity
Available to: Clerics only.
Description: Removes the effects of Daze, Charm, Sleep, Confusion and Stun from the targeted creature. If the target is afflicted with any of these effects, they are removed at a cost of 1 HP Negative Energy damage per effect removed. Clarity also protects the recipient from all mind affecting spells, lasting for 30 seconds +1 Round per caster level (not for 1 Turn as stated).
Metamagic: Can be Extended to last for 30 seconds +2 Rounds per caster level as a level 4 spell (The 30 seconds does not get doubled, only the number of Rounds per caster level).

Contagion
Available to: Cleric, Druid.
Description: Target is permanently stricken with one of the following diseases:
  1. Blinding Sickness - DC 16, 1D4 strength damage, chance of blindness
  2. Cackle Fever - DC 16, 1D6 wisdom damage
  3. Filth Fever (not in description) - DC12, 1D4 constitution and 1D4 intelligence damage
  4. Mindfire - DC12, 1D4 intelligence damage
  5. Red Ache - DC15, 1D6 strength damage
  6. Shakes - DC13, 1D8 dexterity damage
  7. Slimy Doom - DC14, 1D4 constitution damage
Save: Fortitude vs Disease negates.
Spell Resistance: Allowed.
Metamagic: None.
Comments: Since disease has an incubation period, this spell is pretty much utterly worthless in NWN, at least from a combat perspective. Furthermore, Spell Focus: Necromancy and high a wisdom do not improve the DC of this spell.

Continual Flame
Available to: Clerics only.
Description: Embeds a permanent 20m bright white light source to the targeted object or creature.
Metamagic: None.
Comments: If applied to an item, it will increase its value since it gains an additional property. Buy numerous cheap items (such as 1GP Quarterstaves), load up on continual flame spells, cast on the items and then sell to make a profit. It's slow and tedious going, but is enough to make a difference in the early stages of any game where money can be tight. The light cannot be dispelled when applied to inanimate objects.

Cure Serious Wounds
Available to: Cleric (3), Druid (4), Paladin (4), Ranger (4).
Description: Cures 3D8, +1 HP per caster level to a maximum of 3D8+15 to a target creature, or inflicts that amount of positive energy against an undead creature if the caster makes a successful touch attack check.
Save: Undead do not get a Will save for half damage with this spell.
Spell Resistance: Allowed (Undead).
Metamagic: Can be Empowered as a level 5 spell, or Maximised as a level 6 spell.
Progression:
Caster Level:HP healed/Positive energy damage sustained:EmpoweredMaximised
53D8+5
63D8+6
73D8+7
83D8+8
93D8+93D8+9+((3D8+9)/2)
103D8+103D8+10+((3D8+10)/2)
113D8+113D8+11+((3D8+11)/2)35
123D8+123D8+12+((3D8+12)/2)36
133D8+133D8+13+((3D8+13)/2)37
143D8+143D8+14+((3D8+14)/2)38
15+3D8+153D8+15+((3D8+15)/2)39

Darkfire
Available to: Clerics only.
Description: Imbues a single melee weapon (or targeted creature's main hand weapon) with fire damage. The damage is 1D6 with an additional +1 per 2 caster levels, to a maximum of +10. Darkfire lasts for 2 Turns per level (which is the same as 1 Hour in the OC/expansions, but may be shorter in other modules).
Metamagic: Can be extended to last for 4 Turns per level as a level 4 spell (effectively 2 Hours per level in the OC/expansions). Sadly it cannot be Empowered or Maximised.
Comments: The weapon does not have to be non-magical as indicated in the description, and can be applied to any weapon or creature. If cast more than once, the effects are non-cumulative, although it could be used on 2 different weapons for the purposes of dual wielding. This spell does not stack with the arcane Flame Weapon spell. It does however stack with other elemental damage bonuses a weapon may possess. The damage is not however multiplied on a critical hit, since it is a mutually exclusive damage value.
Progression:
Caster Level:Fire damage:
51D6+2
61D6+3
81D6+4
101D6+5
121D6+6
141D6+7
161D6+8
181D6+9
20+1D6+10

Dominate Animal
Available to: Druids only.
Description: A single animal must make a Will save or fall under the control of the caster for 3 Rounds, +1 Round per caster level.
Save: Will vs mind affecting negates.
Spell Resistance: Allowed.
Metamagic: Can be extended to last for 6 Rounds, +2 Rounds per caster level as a level 4 spell.

Dispel Magic
Available to: Cleric (3), Druid (4), Paladin (3).
Description: Attempts to remove ALL spell effects from a single target, or remove the most powerful spell effect from all creatures (allies included) within a large area (5m radius - not colossal as described). The caster needs to succeed at a dispel check of 1D20, +1 per caster level to a maximum of 1D20+10, against DC 11 + enemy caster level.
Save: None.
Metamagic: None.
Comments: This gives an effective spell removal range from enemy casters ranging from level 1 to level 19.

Glyph of Warding
Available to: Clerics only.
Description: Creates a circular trapped area, which when entered (around 2.5m of the Glyph as far as I can tell) explodes and causes 1D8 points worth of Sonic damage per 2 caster levels, up to a maximum of 5D8, to all creatures (friend or foe) within a large (5m) radius. A Reflex save is allowed for half damage. The Glyph remains in place for 1 Turn per 2 caster levels.
Save: Reflex vs Sonic halves.
Spell Resistance: Allowed.
Party Friendly: No (party members can both trigger the Glyph by being close to it, as well as taking the Sonic damage).
Metamagic: Can be Extended to remain in place for 1 Turns per caster level, Empowered as a level 5 spell, or Maximised as a level 6 spell.
Comments: The DC seems to be fixed at 14 with this spell, regardless of Wisdom bonuses and Spell Focus: Abjuration.
Progression:
Caster LevelSonic DamageEmpoweredMaximised
52D8
63D8
84D8
94D84D8+(4D8/2)
105D85D8+(5D8/2)
11+5D85D8+(5D8/2)40

Greater Magic Fang
Available to: Druid, Ranger.
Description: The casters animal companion (if present) gains a +1 enhancement bonus to its weapon for every 3 caster levels (maximum +5) for 1 Turn per caster level.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 4 spell.
Comments: This also grants 1/+1 damage reduction for every 3 caster levels, to a maximum of 5/+5.

Greater Magic Weapon
Available to: Cleric (4), Paladin (3).
Description: Increases the enhancement of any melee weapon by +1 for every 3 caster levels, to a maximum of +5. The enhancement lasts for 1 Hour per caster level.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 5 spell.
Comments: This spell does not accumulate with existing enhancement a weapon may possess, and if a weapon is already +5 or greater it has no effect.
Progression:
Caster LevelWeapon enhancement Bonus
6+2
9+3
12+4
15+5

Healing Sting
Available to: Druids only.
Description: Inflicts 1D8, +1 per caster level to a single target, and the caster is healed that amount of HP. This spell will not provide any bonus hit points above the caster's maximum.
Save: Fortitude vs negative energy negates.
Spell Resistance: Allowed.
Metamagic: Can be Empowered as a level 5 spell, or Maximised as a level 6 spell.
Comments: The damage type is negative energy. This spell grows in power all the way up to level 40. Empowered versions of this spell are much more effective than Maximised versions.
Progression:
Caster LevelDamage dealt/healedEmpoweredMaximised
51D8+5
61D8+6
71D8+7
81D8+8
91D8+91D8+9+((1D8+9)/2)
101D8+101D8+10+((1D8+10)/2)
111D8+111D8+11+((1D8+11)/2)19
121D8+121D8+12+((1D8+12)/2)20
131D8+131D8+13+((1D8+13)/2)21
141D8+131D8+14+((1D8+14)/2)22
151D8+131D8+15+((1D8+15)/2)23
161D8+131D8+16+((1D8+16)/2)24
171D8+131D8+17+((1D8+17)/2)25
181D8+131D8+18+((1D8+18)/2)26
191D8+131D8+19+((1D8+19)/2)27
201D8+131D8+20+((1D8+20)/2)28
211D8+131D8+21+((1D8+21)/2)29
221D8+131D8+22+((1D8+22)/2)30
231D8+131D8+23+((1D8+23)/2)31
241D8+131D8+24+((1D8+24)/2)32
251D8+131D8+25+((1D8+25)/2)33
261D8+131D8+26+((1D8+26)/2)34
271D8+131D8+27+((1D8+27)/2)35
281D8+131D8+28+((1D8+28)/2)36
291D8+131D8+29+((1D8+29)/2)37
301D8+131D8+30+((1D8+30)/2)38
311D8+131D8+31+((1D8+31)/2)39
321D8+131D8+32+((1D8+32)/2)40
331D8+131D8+33+((1D8+33)/2)41
341D8+131D8+34+((1D8+34)/2)42
351D8+131D8+35+((1D8+35)/2)43
361D8+131D8+36+((1D8+36)/2)44
371D8+131D8+37+((1D8+37)/2)45
381D8+131D8+38+((1D8+38)/2)46
391D8+131D8+39+((1D8+39)/2)47
401D8+131D8+40+((1D8+40)/2)48

Infestation of Maggots
Available to: Druids only.
Description: On a successful touch attack, the target suffers 1D4 points of constitution damage each Round. A Fortitude save is allowed each Round to stop the infestation.
Save: Fortitude vs disease negates.
Metamagic: Can be Extended to last for 20 Rounds, +2 Rounds per caster level as a level 4 spell, Empowered to deal 1D4+(1D4/2) constitution damage each Round as a level 5 spell, or Maximised to deal 4 constitution damage each Round as a level 6 spell.
Comments: The stated duration is 1 Round per 2 caster levels. The actual duration is 10 Rounds, +1 Round per caster level. Once a target's constitution drops below 3, they are killed with this spell (Hardcore difficulty only).

Inflict Serious Wounds
Available to: Clerics only.
Description: Inflicts 3D8, +1 Negative energy damage per caster level to a maximum of 3D8+15 at level 15 to a target creature if the caster makes a successful touch attack. The target can attempt a Will save for half damage. If the target is Undead, it is healed that amount.
Save: Will halves.
Metamagic: Can be Empowered as a level 5 spell or Maximised as a level 6 spell.
Comments: The touch attack check is still required when using to heal undead.
Progression:
Caster Level:Negative energy dealt/Undead HP healed:EmpoweredMaximised
53D8+5
63D8+6
73D8+7
83D8+8
93D8+93D8+9+((3D8+9)/2)
103D8+103D8+10+((3D8+10)/2)
113D8+113D8+11+((3D8+11)/2)35
123D8+123D8+12+((3D8+12)/2)36
133D8+133D8+13+((3D8+13)/2)37
143D8+143D8+14+((3D8+14)/2)38
15+3D8+153D8+15+((3D8+15)/2)39

Invisibility Purge
Available to: Cleric, Ranger.
Description: Dispels Invisibility and Improved Invisibility from all creatures within a colossal area (10m radius). The affected area remains in place for 1 Turn per caster level.
Save: None.
Spell Resistance: Ignored.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 4 spell.

Magic Circle Against Alignment
Available to: Cleric, Paladin.
Description: See Protection from Alignment - this version creates a medium sized (3.3m radius) aura around the caster. All allies within this aura get all the benefits of Protection from Evil.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 4 spell.
Comments: Once the allies leave the aura, the protection does not linger and is removed.

Magic Vestment
Available to: Clerics only.
Description: Lasts 1 Hour per caster level, and grants a +1 AC bonus for every 3 caster levels to a maximum of +5. It can be applied to armour or a shield.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 4 spell.
Comments: If the armour/sheild is already of +5 enhancement or greater, this spell has no effect.
Progression:
Caster Level:AC Bonus
5+1
6+2
9+3
12+4
15++5

Negative Energy Protection
Available to: Clerics only.
Description: Grants 100% immunity to Negative Energy damage, Ability Drain and Level Drain. Lasts 1 Turn per caster level.
Metamagic: Can be Extended to last for 2 Turns per caster level as a level 4 spell.
Comments: A great spell when facing high level mages/clerics who like to cast Harm/Horrid Wilting at you.

Neutralize Poison
Available to: Cleric (4), Druid (3), Paladin (4), Ranger (3).
Description: Removes all poisons, diseases and ability decreases from the selected target.
Metamagic: None.

Poison
Available to: Cleric (4), Druid (3).
Description: Inflicts the target with Large Scorpion Poison.
Save: Fortitude vs Poison negates.
Spell Resistance: Allowed.
Metamagic: None.
Comments: The caster does not need to make a touch attack as specified in the description. If the target fails a Fortitude saving throw (DC18), he/she suffers 1D6 strength loss. They must then make a second fortitude save (DC18, after about 1 Turn) or suffer a further 1D6 strength damage. This ability loss is permanent until cured. The DC remains at 18, regardless of high Wisdom bonuses and Spell Focus: Necromancy.

Prayer
Available to: Cleric, Paladin.
Description: Grants +1 to all saving throws, +1 to all skill checks, +1 to attack rolls and a +1 bonus to damage to all allies within a colossal area (10m radius) around the caster. Enemies within this area suffer -1 to all these checks. The bonuses/penalties remain in place for 1 Round per caster level.
Save: Enemies get no saving throw vs the negative effects of this spell.
Spell Resistance: Allowed.
Metamagic: Can be Extended to last for 2 Rounds per caster level as a level 4 spell.
Comments: The damage bonus/penalty is applied as Slashing damage. Enemies will only receive this damage penalty if they are wielding a Slashing weapon. This spell stacks nicely with Bless, Divine Favour, Aid, Divine Favour, Divine Power and Battle Tide to provide colossal attack/damage bonuses!

Protection from Elements
Available to: Cleric (3), Druid (3), Ranger (2).
Description: Lasts 24 Hours, and provides 30/- damage resistance against Fire/Cold/Acid/Electrivity/Sonic until 40 points worth of damage has been absorbed.
Metamagic: Can be Extended to last for 48 Hours as a level 4 spell (Rangers can Extend this as a level 3 spell).

Quillfire
Available to: Druids only.
Description: Fires a poisonous quill at the target, which strikes for 1D8, +1 damage per 2 caster levels to a maximum of 1D8+5. The target must also make a Fortitude save or be infected with Large Scorpion Venom.
Save: Fortitude vs poison negates (there is no save against the damage).
Spell Resistance: Allowed.
Metamagic: Can be Empowered as a level 5 spell, or Maximised as a level 6 spell.
Comments: The damage type is Magical. The DC of the poison is fixed at 18 (Spell Focus: Transmutation and a high wisdom modifier are ignored). Large Scorpion Venom causes 1D6 strength damage, with a further 1D6 as the secondary hit.
Progression:
Caster LevelMagical damageEmpoweredMaximised
51D8+2
61D8+3
81D8+4
91D8+41D8+4+((1D8+4)/2)
101D8+51D8+5+((1D8+5)/2)
11+1D8+51D8+5+((1D8+5)/2)13

Remove Blindness/Deafness
Available to: Cleric, Paladin.
Description: Removes Blindness and Deafness from all allies within a medium area (3.3m radius) of the target.
Metamagic: None.

Remove Curse
Available to: Clerics only.
Description: Removes all curses and curse effects from the targeted creature.
Metamagic: None.

Remove Disease
Available to: Cleric, Druid, Paladin (as Feat), Ranger.
Description: Removes all diseases and disease effects from the targeted creature.
Metamagic: None.

Searing Light
Available to: Clerics only.
Description: Fires a ray at a single enemy target. The ray blasts the target with divine light, for which they get no saving throw. The damage varies depending on caster level as well as the type of enemy struck.
Save: None.
Spell Resistance: Allowed.
Comments: Undead actually suffer 1D6 per caster level, not 1D8 as described
Metamagic: Can be Empowered as a level 5 spell, or Maximised at a level 6 spell.
Progression:
Caster LevelUndead damageConstruct damageOther damage
55D62D62D8
66D63D63D8
77D63D63D8
88D64D64D8
99D6 (Empowered: 9D6+(9D6/2))4D6 (Empowered: 4D6+(4D6/2))4D8 (Empowered: 4D8+(4D8/2))
1010D6 (Empowered: 10D6+(10D6/2))5D6 (Empowered: 5D6+(5D6/2))5D8 (Empowered: 5D8+(5D8/2))
11+Maximised: 60Maximised: 30Maximised: 40

Spike Growth
Available to: Druids only.
Description: Covers a large area (5m radius) with spikes. All creatures within this area take 1D4 damage per Round, and have their movement speed decreased for 1 day. The area remains for 1 Hour per caster level.
Save: Reflex partial (vs movement decrease).
Spell Resistance: Allowed.
Party friendly: No.
Metamagic: Can be Extended to last for 2 Hours per caster level as a level 4 spell.
Comments: The damage type is Piercing (with no enhancement bonus, i.e. a creature with 5/+1 damage resistance would take no damage from this spell). The movement speed decrease is 30% (non-cumulative), and lasts for 24 Hours.

Summon Creature III
Available to: Cleric, Druid, Ranger.
Description: Summons a Dire Wolf for 24 Hours at short range.
Metamagic: Can be Extended to last for 48 Hours as a level 4 spell.
Comments: The Weapon Focus and Improved Critical feats do not seem to work. Weapon Specialisation does however seem to work. If the cleric has Animal Domain powers, the Dire Wolf is replaced with a Dire Spider.
Dire Wolf Stats:
Level6 (Animal)
Ability Scores (STR/DEX/CON/INT/WIS/CHA)21/17/17/3/12/10
Attack1 Attack Per Round (ApR) @ AB +9 (4(BAB)+5(21STR))
Weapon2D6 Bite, +7
AC20
HP54
Notable FeatsPower Attack, Cleave, Knockdown, Weapon Focus, Weapon Specialisation, Improved Critical, Toughness, Keen Sense, Skill Focus: Hide/Listen/Spot
AbilititesNone


[ 11-09-2005, 06:06 AM: Message edited by: Zink Whistlefly ]
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