Thread: Any ideas???
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Old 06-19-2001, 12:40 PM   #4
sunder
Zhentarim Guard
 

Join Date: May 29, 2001
Location: harwood, md.
Posts: 381
A thief mage isn't bad. You'll have your thief character, who is backed up by spells. Your HP won't quite be as good as with a pure thief, but you shouldn't have any problems.
Some spells you would need. Definetly defensive spells like blur, mirror image, stoneskin are nice. Invisibility spells are incredible, you can backstab, cast invisibility, backstab, cast invisibility, etc. You can't use your stealth ability in combat, but you can use invisibility.
As you get better with your mage, you will learn the spells. Magic missile is of course I think the best level 1 spell. You can be in a fight, cast magic missile quick (1 casting time) and then continue to fight all in the same round.
Another great advantage of the thief/mage is the ability to cast a area spell like a cloudkill or death cloud out of sight of a enemy party or room, and then use your thieves STEALTH ability to hide once you cast the spell. The monsters won't see you if you hide, and they will just take damage from the spell effects. Ive cleared entire beholder lairs this way.
sunder is offline