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Old 12-03-2003, 11:02 PM   #172
little_yamir
Elite Waterdeep Guard
 

Join Date: August 26, 2003
Location: Switzerland
Age: 70
Posts: 11
Apologies if this is repeat of previous posts

1. Some spells to cast in fake combat:
Fire : hypnotic lure - ring of fire
Air : set portal (just after returning to it or re-returning to it).
Water : stamina (after some running for example ) - dracon breath - superman
Earth : razor cloak - body of stone
Divine : summon elemental

Fire and water son especially interessant for bishops as they are no "long-time" spells in those realms (a la missile/magic shield and co) : light is more or less incompatible with chameleon. And to wander by night and without light in the swamp is quite an experience, with a reasonable chance to train "heal" on the way

2. If you plan to play with 3 (or more) portals, for example 2 spellcasters and 1 hybrid, put one at some fountain in the trees. You cast all the iconic spells (from missile shield to magic screen), save, replenish and, your choice/luck, portal out, repeat or just reload. And, there is no justice for the "cheesy ones", at high level you'll train restoration "en prime".

3. To train heal, cure paralysis, cure poison, cure lesser wounds and similar, just cast summon elemental against some worthy opponents.

4. Greenpeace tip
Save the hoggars !
Rexx shall be a recrutable player character


2.
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