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Old 09-10-2003, 06:26 PM   #5
Indemaijinj
Symbol of Cyric
 

Join Date: June 15, 2002
Location: Denmark
Age: 43
Posts: 1,163
Okie, besides all the kitsch there is also a tactical theme over this party. After a long while playing BG1 being slowly driven mad by the narrow claustrophobic tunnels, the retarded pathfinding and the sluggishness of my movement I want to really feel the increased mobility that the BG2 environment offers me.

Therefore I want to make a party that depends neither on a vaguely humanoid wall of iron nor a band of walking tactical nukes. I want a party that depends on stealth and "moves".

My initial plan looks as this:

Retardo San:
Pureclass ("pure class") kensai. Mastery in staves. Maybe also dual wield and clubs later. Following ascetic principles he has honed his skills with the simplest weaponry and equipment. A "Hit and Run" character I guess he actually can benefit from Staff of the Ram's knockback power. Will be the second character to recieve a pair of Boots of Speed.

Bluce Lee Bluce Lah:
Monk. 'Nuff said. Pure Kung Fu style when he gets down and dirty, but he will also attack enemies afar using some kind of concealed weapons (throwing knives and darts). Even though the martial arts theme I refuse to take more than one monk since they tend to become carbon copies.

Hönse San (with a Swedish ö):
Stalker. Part ninja, part samurai. Takes the best from both worlds and combines it with a serene spirit. Disdaining inferior weaponry he will only fight with the katana and it's traditional sidearm, the wakasashi (two katanas?? gimme a break will ya). He has also practiced archery as part of his path of enlightenment.

Kumi San:
Assassin. This is our beloved ninja. Unescapable unseen death clad in black and skills beyond the fathom of the unenlightened mind. Will be using darts (shurikens) for ranged attack and the most exquisite blades for his surgical strikes. A ninja doesen't fight protracted meelee battles. He moves in, does the kill and quickly zips back to return to his meditations. Therefore he will be the first one to recieve a pair of Boots of Speed.

Karafaran:
Blade. Obviously a foreigner he has worked his way into the hallowed halls of the Panda isolated Dojo through his blinding skills with blades that looks more like a joyful dance than combat, but nevertheless leaves the enemies dead in a way that can only be described as art (this guy is more into Indian martial arts). Has a preference for scimitars and will use Mislead since that spell is seriously "ninja".

Tue Sensei (very occasionally also affectionately known as "Tue Chan"):
Gnomish cleric/thief (uses dwarf mage paperdoll for the proper chinese/japanese wiseman look). The everpresent enlightened spiritual head of the Karate Clan. The clan will come to him for respite and encouragement. Though old his ninja skills has by no way suffered. Being truly enlightened age is merely a new facet in his ever-evolving "flow". He will be the lock opener and trap disarmer.


This seems like a fun and well balanced tank-less melee party. Extra points to those who can figure out the band reference.
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