I have been concentrating almost exclusively on spells for the last two weeks. I've made lots of progress, and plan to enable combat magic in the next release.
I will be trying to continue working on spells, rather than add new features, until the spells are mostly functional. I get a steady stream of new feature requests and enjoy adding them into DC. But, at this rate the spells will never get done. I hope this won't upset too many DC users, but I feel the benefit of having working spells outweighs a delayed feature addition.
I now have some basic combat spell functionality operational. What's that mean?
- spell targeting is working, but still can't target a map location or base it hit dice.
- spell durations are working, based on combat rounds/turns
- most spell animations/sounds are working:
cast sound/animation
in-route s/a
hit target s/a
The basics are in there. I'm sure the first release with combat magic will have lots of problems. There are lots of situations yet to be tested, such as hitting a caster interrupts the spell, and other such things.
I plan to continue working on it this week and upload a new release this coming weekend.
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a>
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