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Old 01-05-2007, 07:00 PM   #19
PurpleXVI
Emerald Dragon
 

Join Date: April 6, 2005
Location: Denmark
Age: 38
Posts: 903
Yeah, but what do you think it takes for a character to get as mighty as a dragon or a demon? Years and years of play unless he starts at that level. That's a lot of accomplishment required to get there, no offense, but you seem to be ignoring that important point.

Another thing is that if you use the Player's Options rules, then, say, a mighty fighter could get taken down by some lucky Critical Hits.

Epic creatures ARE a challenge and always require multiple allies to defeat unless you've been playing the game for years! I mean, seriously, you cannot IGNORE THAT FACT. For 99.9999999% of all players, they're like that, maybe a few, one or two, adventurers, can take them on by themselves, after playing for years, but to all but them, that's just not that way.

And yes, there is a big problem if a DM lets his players become that powerful, but that doesn't mean there's a problem with the system for having rules for players who are that powerful.

As for skill-based games, sure, they're fun, but they're not heroic games, so you really can't compare them at all. I'm not saying that they are bad, or that D&D is good, they're just two completely different things. If you enjoy skill-based realistic games, and you complain about D&D, then it's like a guy who likes strategy games complaining that an FPS isn't to his tastes.
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