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Old 01-05-2007, 06:54 PM   #18
Luvian
Ironworks Moderator
 

Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
ZFR. Shadowrun, Vampire and other pen and paper games use other systems beside hp that work just as well if not better. Just because hp has been here for a long time doesn't necessarily make it a good system. (Those games also are not level but skill based, too.)

The problem with hp is that it remove most challenges and in my opinion rob you of possible accomplishments. What's the point of having legendary monsters like Dragons, Demons and such if your mortal character can physically get as powerful as them? The hit point system remove all challenge. The only way a level 20 character can die is by getting hit a ridiculous number of times. Now, we've had legends of powerful warriors, but a level 20 fighter could literally go on a battlefield that has 1000 soldiers and kill them all, walk up to the king, kill him, then he could jump off the castle's tower to get away. It's not like a mere 30 foot fall can hurt him...

I like a system where your character can get powerful and more skilled than the others around him, but there should always be the risk of getting killed. Just because you're the best swordsman or gunner around, doesn't mean the worse one couldn't get lucky and kill you. Even the best fighter should be scared when faced by 4-5 guys, no matter how skilled they are, and feel proud of having won. Epic creatures like Dragons and Demons should always be a challenge and most likely take multiple allies to defeat, there's a big problem when you can casually kill them with your right hand tied behind your back.

[ 01-05-2007, 07:01 PM: Message edited by: Luvian ]
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