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Old 10-22-2004, 04:05 AM   #19
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 37
Posts: 5,452
Quote:
Originally posted by Hivetyrant:
quote:
Originally posted by Harkoliar:
im curious though.. im just a gamer and not a programer.. what can you do with a source code?
With the proper tools, you can make major modifications to the game, far more advanced than a normal mod, and then re-compile it to be something different. [/QUOTE]You shouldn't be so ambiguous, Jarrad. [img]tongue.gif[/img] For the record, the "proper tools" for making changes include a text editor, and a compiler. A text editor is simple: notepad will do. Well, except that it sucks - it has a very minimal feature set, and looks ugly. Context is good for Windows; on Linux, I recomend console vim (comes standard with most distros now).
A compiler is the tricky one. If the game is written well, any compiler that handles the language it is written in will do. Problem is, most games aren't - especially these older ones. Many will say which compiler to use in their documentation. If they don't, gcc comes standard with every Linux distro (just about), and Borland's C++ Builder is a good one for Windows. Other than that, Google is a wondeful tool. [img]smile.gif[/img]

EDIT: Mac users will be able to do these things aswell, and even be able to run some of the games without emulation. bim and gcc should be available for Mac OS X (if they're not included standard) since it's Unix-based, I'm not sure what users of OS 9.x would use, though.

[ 10-22-2004, 04:08 AM: Message edited by: LennonCook ]
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