Is talking about weapons which come late in the game a SPOILER? Well just in case:
W - E - A - P - O - N
S - P - O - I - L - E - R - S
A - H - E - A - D
I'm not going to agree with conventional wisdom here... sorry!
There are very few +4 or better 1-handed weapons (in SoA), especially in Chapter 3. There are some sweet 2-handed weapons though:
- Carsomyr +5! Paladins only
- Dragon's Breath +4 (Halberd) -- does Ice, Fire, Acid, Electric and Poison damage. This weapon will get the message through to anyone, from an ice troll to an red dragon.
- Staff of Rhynn
- Staff of the Magi! (Mages only)
- Staff of Striking
Once you're in Chapter 5 or later, you get other fun toys:
- Vorpal Blade (2-handed sword... only +3 but NICE special power)
- That kick-butt 2-handed sword you get from the Demon Knight (evil only)
- Wave Halberd +4
- Warblade (plain +4 2-handed sword)
- Staff of the Wilderness (or whatever you call it .... druid item)
... and if you have the bonus merchants, there are some nice early 2-handed weapons:
- Staff of Arundel (druid item)
- Harmonium Halberd (+3, +1 strength)
- Joril's Dagger (+3 2-handed sword, chance to confuse with each hit)
In ToB there are quite a few nice 1-handed items but the two-handed items are always IMHO better. Psion's Blade more than makes up for being unable to use the Shield of Harmony, for example.
-- Nifft
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