Well I thought that I´d just make up my own little thread here...putting in some tips and quite possibly some spoilers too...though they´ll be minor!
For starters I´d like to just describe my character for the purpose of illuminating MY tips.
Fighter/Mage lvl. 13/16 with grand mastery in staff and katana!
The reason for using slots in katana become obvious when I describe the sweetest item for a fighter/mage in the game...the Dak´kon´s Zerth blade wich can be bought from Deidre at the adeventurers Mart.
Dak'kon's Zerth Blade +2
This sword was the weapon of choice of the famous githzerai Dak'kon. Dak'kon was killed by a powerful entity while working for a creature known as the 'Nameless One'.
STATISTICS:
Equipped Abilities:
+1 AC bonus
able to memorize one extra 1st, 2nd, 3rd, and 4th level mage spell
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
I mean come on...Xtra 1st, 2nd, 3rd AND 4th LVL spells I LIKE IT!!
My profiency slots in staff is a matter of som business between me and the twisted rune involving a staff that I´d like to get my finger on...HæHæHæ
The Staff of Magi is a MUST...and NOW I run into a little problem....wich weapon IS the best...???
Staff of the Magi
This type of staff is thoroughly linked of the image of the spellcasting profession, rare though it is. It is among the most powerful tools that a wizard can possess, the culmination of complex enchantment and endless study. This particular example is good in melee, grants Invisibility, and offers protection from Charms and Evil. It can also cast a Spell Trap, launch a Fireball-Lighting Bolt combination, and Dispel Magic. The quintessential mage item.
STATISTICS
Armor Class: +2 bonus
Saving Throws: +2 bonus
Equipped Abilities:
Invisibility
Immunity to Charm
Protection From Evil
Fireball-Lightning
Damage: combined lightning and fireball damage
Range: 150 feet
Use: Three times a day
Abilities: Trap Spell
Duration: 8 hours or until 30 spell levels have been trapped
Use: Once a day
Combat Ability (each hit): Dispel Magic
THAC0: +1 bonus (strikes as a +5 weapon)
Damage: 1D6 +1
Damage type: crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength
Usable By
Mages
I´ve never used the Fireball-Lightning thing...but the Invisibility and Immunity to Charm SURE does have some hmmm...charm *LOL*
But since we´re talking about tips here I´d better get down to business...
After I got my arse whipped in Akthakla by four wampires...they mugged me in the street
...I decided that it would be a great idea if I always carried some spells!
Protection from undead
Restoration
Do not leave home without...unless Ur immune to lvl.Drain...that leads me to my question...There´s got to be some items in game wich gives me immunity to lvl.drain...I think amulet of power is one of them....are there others?
Feel free to post some tips of Your own in here...but lets keep them general in the game so we don´t end up with 40 different ways to kill Kangaxx