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Old 11-03-2006, 01:27 AM   #10
Ziroc
Ironworks Webmaster

     
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Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,720
Quote:
Originally posted by Gnarf:
That's not quite making me worry. Seems it's mainly forgiveable/irrelevant stuff, far as I'm concerned.

However:
quote:
And as another guy said here on forum, the patches cant fix these things its in the CORE ENGINE.
Yeah, that's right. Turning speeds can no longer be adjusted by any means, because that guy wrote 'core engine' in caps. Does anyone know if this based on anything other than random forumer's statements? I'm pretty certain it isn't common practice to refuse to touch certain pieces of the code when fixing things, and it's the stuff that's really far from the 'core engine' that surprise me if addressed in patches...

Edit: Just noticed that last post by Z, so:
Quote:
And the GUI is XML, so I can gut the current GUI and replace it with a better one. Hell, I can make it look like NWN1's GUI, but instead of gold outlining, I'll change it a bit for NWN2.
No! Core engine! No one can do anything!
[/QUOTE]I have the toolset, and the 'demo' was basically the full game minus the game exe's. I looked at all the files, and you can indeed edit the GUI. I even messed with the xml. I would simply override the graphics--is anything is hardcoded, its the filenames... No biggie. [img]smile.gif[/img]
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