Re: Baldur's Gate: Reloaded
Modders, as you well know, are generally open with their creations and just want to share their creativity with others. I don't like most mods, though, usually preferring to fix little problems myself...with the exception of Auril's Bane for IWD. That mod was pretty darned good.
I am just now sticking my toe into the water of WeiDU--9 years late but better late than never. I have an item for BGEE, having figured out how to implement a sword of sharpness, but even though the install program executes without errors it doesn't actually do anything. *shrug* I work on it when I am not reading up for CCNA exam so it is slow going. If I were independently wealthy and didn't have to work I could mod more, if I thought it were worth it. Even then I don't think I would feel like spening the time to do something as extensive as BGR.
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