It'd be great if someone created an embellishment of the stronghold ideas in BGII. Strongholds and class unique quests were a great idea but could've gone further. I just hope dungeon designers remember that role-play, character interaction and problem solving are as important as killing monsters in a fun & balanced game, rather than designers being too self indulgent with their own ability to possess dragons and other creatures. Otherwise we'll have a "too many chiefs" scenario with impossible dungeon-only quests and too few players to complete them.
|