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Old 12-05-2005, 10:06 AM   #21
ister
Drow Warrior
 

Join Date: January 12, 2005
Location: usa
Age: 56
Posts: 291
Quote:
Originally posted by Aerich:

Dual F/D: Should be 5 PP in either scimitar or club, IMO. Don't give him bow proficiency, it is a waste. Dagger might be ok, but I don't think it does enough damage. There are good random drop clubs available and a couple you can buy. 5 PP in staff would be a mistake; same in spear, because a shield is too important - even though you can get good spears. Give a ** in spear to your multi instead, then it can attack from relative safety.
I disagree with the reasoning here. (Although I agree with the conclusion) A well built character will do lots of damage regardless of which weapon he focusses on. You get +5 for GM, +4 for strength, figure +2 for weapon enchantment (at least) and at least +2 from spells and songs that will always be active in fights you care about. That's +13 damage per hit. So how much does it matter that a dagger does an average of 15.5 damage per hit while a scimitar does 17.5 damage? Those two points of damage per hit will hardly ever matter.

So the choice of proficiencies ought to come down to availability of weapons and types of damage they do. Dagger is a good proficiency because there are tons of them. However, the reason your F->D shouldn't take them is because piercing damage is resisted far more often than slashing and crushing. If most enemies had a 25% resistance to slashing and no resistance to piercing the dagger would be far superior to the scimitar.

I'd take club because the F/D will be taking the scimitars (for reasons already discussed), and because crushing damage is least resisted. But it is a tough call.
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