Thread: BEST TIPS!
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Old 06-15-2001, 06:53 AM   #92
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Fallagar,
I think the whole thing is more complex.
a) Role Ascension in general. We should plan a career for a character such a way that the character does not lose his abilities. For example, if we want a Paladin then we should start with a Warrior (the Warrior gains the Spirit magic) and not with a Priest (because the Priest would lose his Vine magic). Well, the Paladin can be an intermediate role: we can start with a Priest, become a Paladin (we lose the Vine magic temporarily) and continue training the Spirit magic and then become a Ranger (we regain the Vine magic, well, we lose the Spirit magic but the training of the Spirit magic is already complete) and continue training the Vine magic. If we do not want magic at all then we should direct the career through important traits and skills. For example, the Samurai is the only source of the Prowess skill (the only source known to me). Therefore, every fighter should become a Samurai for a while. It is sufficient to get level 3 Samurai - this should be enough to gain skill level 1 in Prowess - and then change the role again. Now, the Prowess skill cannot vanish.
b) The magic users. The spellcasting abilities will be maxed out not at level 7 or so but at level 20 or so! Because the magic user gains an amount of spell points every time he levels up. The process stops at a certain limit which depends on SPI and, perhaps, on WIL. Moreover, the process behaves really mysteriously: the LOWER is your skill in the magic schools and the LESS spells you already have, the LATER the process stops! But this is not all. The magic user starts to get spell points again somewhere at level 60! If you want a super spellcaster then you must fly through all magic shool giving roles without leveling up and then become a Barbarian, therefore: level 1 Wizard -> level 1 Warlock -> level 1 Paladin -> level 1 Ranger -> level 1 Barbarian. Now, level up as a Barbarian as long as you are gaining spell points. When the process stops then become a Warlock and start gaining spells.
c) The effect of training. It is not the best idea to set out to the Pyramid immediately. It is better to train a bit: do the Crypt, reset adventures, do it again and so on. In the meantime, change roles repeatedly so that we keep our level low. How much low depends on the trained character. The spellcaster will need higher level so that he can get level 7 spells. The fighter can change his role earlier. Let us note that (the initial) maxing out the spellcaster abilities depends on the number of leveling up, not on the actual level of the spellcaster - we can send a spellcaster (i.e., a barbarian at that time) solo through a Crypt three times and gain heaps of spell points.
My recommendations:
1. Use your brains when planning a career for your character. Prepare a complete career for each of your characters at the very beginning of the game.
2. Train a bit in Valeia. Change roles often. This keeps your level low during the training. Choose the final role and subsequent roles (i.e., roles after the training in Valeia) wisely.
3. Change roles only when you want an additional advantage (trait, skill, better role) and keep the role only as long as necessary. Try to get the target role (i.e., the role which you want to play to the end of the game) as soon as possible.
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