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Old 09-18-2004, 12:38 AM   #5
Chevar
Elite Waterdeep Guard
 

Join Date: August 27, 2004
Location: Richardson, tx
Age: 53
Posts: 27
Quote:
Originally posted by Ziroc:
BG2 is sprite based. Are you talking about rendering their moves out and cutting each render into a sprite clip? I have never heard of that program. What is the actual file ext? You can download truespace3.01 for free now, and import it, if it's like a .3ds file, and run the animation, and set the output to TGA, render out each frame as a tga and then go into adobe and drop the background out with alpha. then bif it.
This is for map tiles, not animations.. okay.. Let me be more specific - Visual aids are fun.. please follow this link;

http://www.rodluc.com/download.htm

I have the 3d artists permission to use all of his models in my BG2 modding project, as long as I give him a by-line and put his link in the credits.

I need them rendered in a proper scale and isometric view for use in Infinity engine maps.. my (freeware) software can't handle it..

hey he has a new one.. Doh! this is getting frustrating.

[ 09-18-2004, 12:41 AM: Message edited by: Chevar ]
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