True Moose has a good idea going.. The only problem I foresee is that in BG1, if a character was very unhappy they would just talk about how the don't like you and leave. If you have a rep of 1, for example, Viconia will "make sure" you want her to leave... but I do recall her insulting me and leaving when my rep was high and she was unhappy. If it's true for all of the NPCs, it won't work.
But, if they're happy, and you can't leave the area or pull another nifty trick like that, you can always leave them in a safe place, petrified. Lifelike statues can add a touch of class to any stronghold.
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