View Single Post
Old 09-20-2007, 08:43 PM   #7
LurchBrick
Dungeon Master
 

Join Date: October 1, 2003
Location: NSW Australia
Age: 48
Posts: 68
Default Re: How hard would it be to redo the graphical interface?

Exactly my thinking Gnarf, especially in regards the 3d viewport. As part of my course, we've been learning SDL and OpenGL, albeit at quite a slow rate as I'm still getting to learn C++. And trying to wade through MFC as well is a bit of a headache too.

I'd like to go to true 3D, as you mentioned, this would get rid of having to do so many renditions of walls at various perspectives and you'd only need the one wall texture. Which would allow our resident artists to make many walls a lot quicker.

But as Manikus said, trying to squash the existing bugs and getting DC to a 1.0 release is higher in priority. Be that as it may, I'm still looking at the viability of it all. I'd love to hear your thoughts on this and have a look at any examples you may have of an actual dungeon crawl.
LurchBrick is offline   Reply With Quote