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Old 03-26-2006, 07:54 PM   #6
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
Okay, this is a character build I snagged off the net. Yes, this is the infamous "Ferromancer" build I was always raving about. Now, I tried to revise this by taking nine levels of assassin instead of the nine levels of wizard, but I didn't manage to quite get this to work. Any ideas on how to alter this build for this module?

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Advantages
-Epic Dodge. He avoids the first attack each turn
-Level 5 Mage spells. He can cast mage spells, to buffs himself, and inflict injury on his opponents
-Maxed out Use Magic Devices. He can cast any spell from a scroll and use equipment for other classes.
-Improved Evasion. Vs. spells his saves are pretty good, so he should be able to avoid most spell damage. His will save is low so a will save boosting item is high on his list.
-14D6 Sneak Attack. Coupled with darkness, invisibility spells and combat feats he should do major damage against opponents who are vulnerable to sneak attacks.
-Improved Knockdown and Disarm. This should help with sneak attacks and combat survivability.
-Good AC with just +5 items and attribute buffs. He can raise that further by switching out a shortsword for a tower shield.

Disadvantages
-Low Hitpoints. He only has 320 hitpoints, with his other abilities he should do alright, but over 400 would be preferable.
-Low will save.
-Mediocre AB. He can boost it quickly with true strike, and greater magic weapon in the long run. but it could be a problem in a high magic world. Taunt should help as well.
-Low damage against the sneak attack immune. He does have UMD and his spells to fall back on here. Flame Weapon helps quite a bit too.
-XP penalty at level 21.

Ferromancer

Race Human

Alignment Any

Base Attributes
STR 14
DEX 16
CON 14
WIS 8
INT 14
CHA 10

Leveling Guide
Level 1-4 Rogue
Level 5 Fighter
Levels 6-9 Rogue
Level 10 Fighter
Levels 11-14 Rogue
Level 15 Fighter
Levels 16-19 Rogue
Level 20 Fighter
Levels 21-29 Wizard
Levels 30-37 Rogue
Level 38 Wizard
Level 39 Fighter
Level 40 Rogue

Final Level Distribution
Fighter 5
Rogue 25
Wizard 10

Familiar Pixie

Spell School Illusion

Attribute Bonuses
4, 8, 12, 16, 20, 24, 28, 32, 36, 40 go to Dexterity

Feats
Level 1: Ambidexterity, Two-Weapon Fighting
Level 3: Weapon Finesse
Level 5: Weapon Focus (Shortsword)
Level 6: Knockdown
Level 9: Disarm
Level 10: Improved Critical (Shortsword)
Level 12: Improved Two-Weapon Fighting, Improved Evasion
Level 15: Improved Knockdown
Level 16: Defensive Roll
Level 18: Blind Fight
Level 19: Crippling Strike
Level 20: Weapon Specialization (Shortsword)
Level 21: Epic Weapon Focus (Shortsword)
Level 24: Epic Prowess
Level 25: Extend Spell
Level 27: Great Dexterity I
Level 30: Great Dexterity II
Level 32: Epic Dodge
Level 33: Great Dexterity III
Level 36: Great Dexterity IV
Level 37: Improved Sneak Attack I
Level 38: Silent Spell
Level 39: Epic Weapon Specialization (Shortsword)

Final Attributes
STR 14
DEX 30
CON 14
WIS 8
INT 14
CHA 10

Final Saves (vs. spells)
Fortitude 21 (29)
Reflexes 31 (39)
Will 15 (23)

Skill Points 383
Concentration 42 (44) (C)
Discipline 42 (44) (D)
Hide 43 (53) (H)
Intimidate 5 (5) (I)
Move Silently 43 (53) (M)
Parry 43 (53) (P)
Spellcraft 40 (42) (S)
Taunt 21 (21) (Ta)
Tumble 40 (50) (Tu)
Use Magic Devices 43 (43) (U)

Skill Point Distribution
Level 1: H 4, I 4, M 4, P 4, Ta 2, Tu 4, U 4, Save 16
Level 2: H 1, I 1, M 1, P 1, Tu 1, U 1, Save 21
Level 3: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 25
Level 4: H 1, M 1, P 1, Tu 1, U 1, Save 31
Level 5: C 8, D 8, P 1, Ta 1, Save 17
Level 6: H 2, M 2, P 1, Tu 2, U 2, Save 19
Level 7: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 23
Level 8: H 1, M 1, P 1, Tu 1, U 1, Save 29
Level 9: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 33
Level 10: C 5, D 5, P 1, Save 27
Level 11: H 2, M 2, P 1, Ta 1, Tu 2, U 2, Save 27
Level 12: H 1, M 1, P 1, Tu 1, U 1, Save 33
Level 13: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 37
Level 14: H 1, M 1, P 1, Tu 1, U 1, Save 43
Level 15: C 5, D 5, P 1, Ta 1, Save 35
Level 16: H 2, M 2, P 1, Tu 2, U 2, Save 37
Level 17: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 41
Level 18: H 1, M 1, P 1, Tu 1, U 1, Save 47
Level 19: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 51
Level 20: C 5, D 5, P 1, Save 45
Level 21: C 1, S 24, Ta 1, Save 23
Level 22: C 1, S 1, Save 26
Level 23: C 1, S 1, Ta 1, Save 27
Level 24: C 1, S 1, Save 30
Level 25: C 1, S 1, Ta 1, Save 31
Level 26: C 1, S 1, Save 34
Level 27: C 1, S 1, Ta 1, Save 35
Level 28: C 1, S 1, Save 38
Level 29: C 1, S 1, Ta 1, Save 39
Level 30: H 9, M 9, P 10, Tu 11, U 11
Level 31: H 3, M 3, P 1, Ta 1, Tu 1, U 1
Level 32: H 1, M 1, P 1, Tu 1, U 1, Save 6
Level 33: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 10
Level 34: H 1, M 1, P 1, Tu 1, U 1, Save 16
Level 35: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 20
Level 36: H 1, M 1, P 1, Tu 1, U 1, Save 26
Level 37: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 30
Level 38: C 9, S 8, Save 18
Level 39: C 1, D 19, P 1, Ta 1
Level 40: H 3, M 3, P 2, U 3

AB and Damage
(no buffs, 2 regular shortswords)
38/33/28/23 8+1D6 (17-20 X2) (+14D6 sneak attack)
38/33 7+1D6 (17-20 X2) (+14D6 sneak attack)

(+12 to DEX, +12 to STR, True Strike, 2 +5 keen shortswords)
64/59/54/49 19+1D6 (15-20 X2) (+14D6 sneak attack)
64/59 15+1D6 (15-20 X2) (+14D6 sneak attack)

AC
28 (no items, no buffs)
58 (+5 robe, +12 to DEX, haste, +5 boots of the sun soul, +5 ring of protection, +5 amulet of natural armor)

Hitpoints 320 (Maximum Every Level)

Notes

This character was designed for situations where devastating critical is banned. With just +5 equipment he did manage to kill a prismatic dragon, but he had to burn through several scrolls of true strike.
_________________
Two wrongs don't make a right but three lefts do.

Edited By griphook on 05/31/05 10:18:29
(that last part posted to show this is NOT my original work.)
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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