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Old 11-08-2002, 01:58 PM   #4
Darkman
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Join Date: July 11, 2001
Location: Austin, Texas
Age: 42
Posts: 525
I don't think there are any official rules for half-dwarves or half-gnomes, but there are rules for half-elves and I would try to use them as an example to see what types of racial traits should be kept. I agree with Chrisofthedale, you should not give half-dwarves or half-gnomes any racial attribute bonuses, and your character should get roughly half values for the dwarf/gnome skill bonuses (eg. +1 saving throw against poison instead of +2, and partial dark vision/infravision instead of full). Also, your character probably shouldn't get the human's Quick To Master feat when starting out since it is a human-only feat because humans have such short life spans. And a half-dwarf or half-gnome should follow the human or half-elf rules for favored classes where their highest class is always the favored.

Anyway, just use the Player's Handbook as a referrence and adjust the racial traits as described above, and if this character is for table-top play, make sure you make up a suitable back story for how this odd racial combination occurred [img]smile.gif[/img]

[ 11-08-2002, 02:03 PM: Message edited by: Darkman ]
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