Thread: Proficiencies
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Old 02-06-2001, 07:36 PM   #10
Ramon
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Hi Charlie,

1. hitpoint progression for warriors:
from level 1 through 9 they gain 1-10 (1d10) hitpoints plus their constitution bonus per level, from level 10 on they gain a fixed 3 hitpoints per level regardless of their constitution score. In your case, constitution 16, that bonus is/was +2, so that is what your character's record says.

2. The reaction adjustment stat is a bonus (or malus) that is used when the game engine determines initiative prior to each round in combat - basically who gets to strike/act first. It is dependent on the character's dexterity score.

3. The reaction bonus/malus influences the reactions of npcs to the character - thus if they are friendly/unfriendly/hostile, etc.
The bonus/malus is, of course, dependent on the charisma score.

4. Savings throws stats: the first number
is the the one that counts, it determines what number your character needs to at least score on the roll of a twenty-sided dice - always remember that the D&D rules were originally devised for a PnP game - to make a sucessful save. At such a high level your fighter will only fail at the one in twenty (5 %) chance of rolling a 1. For that reason there is only a difference of having a
saving throw stat of 2 or -2 if the effect you are having to avoid comes with a saving throw penalty (like many high level spells).

The second number in parenthesis only indicates how many total boni points the character is granted by all the magical equipment he is wearing: a 1 (-5) means that that the base saving throw for that class at the current level is 6, but to due to a total
bonus of 5 points the actual scoring throw stat for the character is 1.

I hope at least some of the above was understandable.

So long,

Ramon