I've got some ideas for some spells:
1)
Telekinesis:
When cast, the wizard uses telekinetic abilities to pick up an item that's out of reach, hit a monster (hands) without having to stand right in front of it or to open a door from a distance.
2)
Cure fatigue:
When cast, the priest removes all fatigue from the party.
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...and he walked the earth for centuries, slaying creaturs of the underworld...
-Charlander
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