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Old 01-22-2010, 04:39 AM   #4
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
Default Re: Using tactics settings

A lot of tactics for the warriors are going to depend on your main character, at least for me. If I'm the one tanking, then the main thing I want to make sure of is that I'm not getting nuked by mages in my party. It seems like as soon as they get Cone of Cold, or Fireball, the game will set a tactic to cast it, and at very inoppurtune times. Most of the tactics that I use on auto pilot are defensive.

For mages, Mind Blast if surrounded by 2 or more enemies, and Winter's Grasp on lower health mobs, which Morrigan seems to get by default. I set Horror for a melee attack on mages as well. The problem with setting a set tactic for mages is I may or may not take certain spells. So any CC spells are good if the mage is being attacked, short of Cone of Cold, since that could well Friendly Fire on my party.

If you are using one of the NPC's to tank for you, then you'll want to set at least one tactic on the tanker to save you if you are being attacked by melee. Taunt, or one of the knockdown skills is good for that. You'll also want to set one tactic slot on each non-tanker to attack the target of your tank, whoever that may be. This will force focused fire. Do not, however, set a tactic on any of the characters to attack a non-tanker's target, with the possible exception of the tank, to attack an enemy attacking your squishies. You can use the get class mage thing for that to have the tank "rescue" your mage.

I would also suggest not setting the Attack on Sight tactic on any but the tank, and really, I prefer to not use that, as it leads to the tank running off after an enemy mage, which might "alert" more enemies to your presence. Avoid AoE tactics except for the tank. If you feel an AoE may be appropriate for Situation A, or B, then switch to the character with that AoE and manually cast it. Note that this applies to Archers as well as Mages. Scatter Shot may seem like a cool CC angle, but the stun duration is short, and will leave the Archer as the primary target for any ranged mobs.

The best time for that skill is while all the mobs are in range of Taunt, so that the tank can use it to regain, or get threat. I like to control my Archer in encounters where there are mages at range that haven't seen you yet, and hit them with Arrow of Slaying, if possible. One shot kills rock. As for any more standard tactics, I tend to micromanage the fights, so a lot of times, I end up with more tactic slots empty than full.
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