Judging from the divine trap spell, the influence of the scool skill seems to be pretty small. With this spell, the success chance in % is the realms skill. If the scools skill is higher, the chance is raised by 1% for each 5 points difference.
Short ago, i tried to develop 'fighting casters' - spellcasters that raise fighting stats and skills instead of casting ones. I raised the scools skills to be able to learn the spells, but (unlike other games) i didn't raise the realms skills. The number of green dots was much lower than usual.
In addition, i can't recall ever being able to cast a spell in green at level 2 at the time i had the level to learn it. First dot green, second yellow, if i had high skills. With low skills (a starting bishop), even the first dot may be red.
I think the maximum number of dots that may be green depends on your caster level. The real number depends on your realm skill, which might get a bonus due to a high scool skill.
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