k, the soul reaver dude is probably going to be ousted by the psi-mage. from the whacked out psionics rules way back in 1st ed, ive always been a fan of purely mental powers vis. illithids, githyanki, githzerai, and most outer planar creatures.
i suppose the real problem with trying to do anything original with this game is that every effect and ability already exists somewhere else, so the psi-mage will inevitably resemble a cross between an illusionist and enchanter, but it looks fun, balanced, and relatively simple to do.
scaled down monk fighting prowess, his mastery coming from a total harmony between the psychic and physical. probably some minor defense type abilities such as blur. offensive abilities along the lines of holy power or kai. upper level mental abilites would be very charm related, such as a domination that gets harder to save against and lasts longer the higher level he is. also his own saves vs enchantments and mind-affecting abilities would be significantly enhanced.
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