Thread: new kit contest
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Old 09-18-2001, 05:28 PM   #13
Haladar
Dungeon Master
 

Join Date: September 18, 2001
Location: England
Posts: 98
Mystral Knight

This is like a paladin so he can specialize in all the same weapons and stuff, but instead of starting to get cleric spells at lvl 9 he gets mage spells.
The background is that these knights of Mystra are usually trying to maintain balance, although occasionally you get a good one who likes to help others a bit. Also they are there to keep control of spellcasters who get out of hand, and abuse the abilities that Mstra has given them.

Abilities

Must be neutral, or chaotic good
can cast 'detect spellcaster' once per day per level (like detect evil)
can cast 'protection from magic' once per day per level (lowers save v spells by 2 and gives +15% Magic resistance for 3 rounds)
can cast 'lay on hands'

Minimums:
STR: 9
DEX: 9
CON: 9
INT: 12
WIS: 3
CHA: 9

he learns spells like any mage does and has same spell progrssion as a paladin
he is same as a fighter for HP rolls and THAC0 and saves
maybe he could get 3% magic resistance per level as well

Haladar

magic is depressing, but now Minsc leads. Swords for everyone! - Minsc BG1
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